pkdpic
Joined 5 years ago
Joined 5 years ago
> Write the initial version yourself and ask AI to review and improve it.
> Write the critical parts and ask AI to do the rest.
> Write an outline of the code and ask AI to fill the missing parts.
So well put. I'm writing these on a post it note and putting it above my monitor. I held off on using agents to generate code for a long time and finally was forced to really make use of them and this is so in line with my experience.
My biggest surprises have been how much the model doesn't seem to matter (?) when I'm making the prompts appropriately narrow. Also surprised at how hard it is to pair program in something like cursor. If your prompting is even slightly off it seems like it can go from 10xing a build process to making it a complete waste of time with nothing to show but spaghetti code at the end.
Anyway long live the revolution, glad this was so technically on point and not just a no-ai rant (love those too tho).
If anyone knows of similar games / apps / software tools that I could show as examples of solo developer small scope simple UI games I'm always trying to find more..
My favorite classic suggestion down this rabbit hole that they probably mention (pay walled) is Francis Bacon's full-insano-mode preserved studio. I didn't really get his work until I saw his studio. Fun fact they literally used a painting of his to design the chest-burster in Alien? (I just learned that somehow)
https://www.francis-bacon.com/artworks/studio
http://alienexplorations.blogspot.com/2015/02/ridley-inspire...
I might have missed it but would be very curious to know more about what field the writer was / is currently working in and what a potential career switch into tech looks like right now. I transitioned to coding after almost 10 years teaching but that was before the glorious AI revolution began.
Seems like the break-into-tech narrative has changed drastically. Maybe not though, curious what others perceptions are.
Is there any saying that exists about overestimating stuff in the near term and long term but underestimating stuff in the midterm? Ie flying car dreams in the 50s etc.
[1] https://www.jstor.org/stable/2743395
[2] https://en.m.wikipedia.org/wiki/Cave_of_Forgotten_Dreams
And just my two cents as an under-qualified former art history teacher...
It's fascinating and totally valid to try to analyze these symbols as proto-linguistic, but it can be even more interesting to imagine the cognitive roll these kinda of abstract symbols might have played outside the scope of language as we understand it.
Trying to imaging the structure of the mind and experiencing reality with a complete absence of language can be immensely mind-expanding, even just as a thought experiment. At least it was for me.
> “I don’t believe for one second that it’s cyclical,” Belgian collector and art market commentator Alain Servais told me. “It’s structural. The infrastructure is too big. There are too many advisors, too many galleries, too many artists, too many fairs. Everything will need to downsize. In my blunt opinion, blood will flow in the streets before the art market finds a new balance.”
Super exciting to imagine what new structures and ways of making and sharing art might arise in the aftermath of this system. It seems like in a lot of ways the gallery / collector relationship is still running essentially the same way that was established in the 1870s.