pkdpic

Joined 5 years ago

Karma
2,151
Submissions
659
Member since
Jul 22
art hippie / computer tickler
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Recent submissions

Comment · 1 year ago
Love it. Especially the random interval. Wondering if anyone has ever proposed doing this whenever you get a text or social media alert. Seems ridiculous I guess but why not?
Comment · 1 year ago
> Ask AI for an initial version and then refactor it to match your expectations.

> Write the initial version yourself and ask AI to review and improve it.

> Write the critical parts and ask AI to do the rest.

> Write an outline of the code and ask AI to fill the missing parts.

So well put. I'm writing these on a post it note and putting it above my monitor. I held off on using agents to generate code for a long time and finally was forced to really make use of them and this is so in line with my experience.

My biggest surprises have been how much the model doesn't seem to matter (?) when I'm making the prompts appropriately narrow. Also surprised at how hard it is to pair program in something like cursor. If your prompting is even slightly off it seems like it can go from 10xing a build process to making it a complete waste of time with nothing to show but spaghetti code at the end.

Anyway long live the revolution, glad this was so technically on point and not just a no-ai rant (love those too tho).

Comment · 1 year ago
This is like a masterclass in game design, mobile UI, wasm, character design, game dialogue and interactive paychogeography. I'm gonna show this to my kid's computer club next week. Really fantastic, bravo. Is this seriously a solo developer project??

If anyone knows of similar games / apps / software tools that I could show as examples of solo developer small scope simple UI games I'm always trying to find more..

Comment · 1 year ago
Comment · 1 year ago
Read about it on HN first clap-emoji Bravo to the dev / devs who made it nicely done!
Comment · 1 year ago
Beautiful documentation and seems like an ambitious productive journey so far.

I might have missed it but would be very curious to know more about what field the writer was / is currently working in and what a potential career switch into tech looks like right now. I transitioned to coding after almost 10 years teaching but that was before the glorious AI revolution began.

Seems like the break-into-tech narrative has changed drastically. Maybe not though, curious what others perceptions are.

Comment · 1 year ago
I agree with both comments here. I wonder what the plausibility of fully autonomous trucking is in the next 10-30 years...

Is there any saying that exists about overestimating stuff in the near term and long term but underestimating stuff in the midterm? Ie flying car dreams in the 50s etc.

Comment · 1 year ago
For anybody into prehistoric abstract symbols who hasn't encountered this, "The Signs of All Times 1988" [1] is a super interesting study. Also very readable for the majority of us who are not in the field. Pairs nicely with Herzog's Cave of Forgotten Dreams [2] and any mid-tier Cabernet.

[1] https://www.jstor.org/stable/2743395

[2] https://en.m.wikipedia.org/wiki/Cave_of_Forgotten_Dreams

And just my two cents as an under-qualified former art history teacher...

It's fascinating and totally valid to try to analyze these symbols as proto-linguistic, but it can be even more interesting to imagine the cognitive roll these kinda of abstract symbols might have played outside the scope of language as we understand it.

Trying to imaging the structure of the mind and experiencing reality with a complete absence of language can be immensely mind-expanding, even just as a thought experiment. At least it was for me.

Comment · 1 year ago
I have been waiting for this for a long time. Very happy to see this thank you to the dev / devs! hands-emoji
Comment · 1 year ago
this is beautiful, the video with the two guys in the urban landscape was especially inspiring, looking forward to experimenting with this someday
Comment · 1 year ago
> Each case is different, but many voice the same laments: Overheads are killing businesses. Sales are down. It’s no longer fun. Primary pricing is untenable. Major collectors have stopped buying art or significantly reduced their spending. The next generation isn’t there to take over from the old guard. The art world has become bloated, and there isn’t an easy way to cure the malaise.

> “I don’t believe for one second that it’s cyclical,” Belgian collector and art market commentator Alain Servais told me. “It’s structural. The infrastructure is too big. There are too many advisors, too many galleries, too many artists, too many fairs. Everything will need to downsize. In my blunt opinion, blood will flow in the streets before the art market finds a new balance.”

Super exciting to imagine what new structures and ways of making and sharing art might arise in the aftermath of this system. It seems like in a lot of ways the gallery / collector relationship is still running essentially the same way that was established in the 1870s.

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