pierreyoda

Joined 7 years ago

Karma
114
Submissions
31
Member since
Jun 6
https://github.com/pierreyoda
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Recent submissions

Comment · 2 months ago
Thank you!
Comment · 5 months ago
https://www.hncli.newstackwhodis.com

I'm working on a TUI Hacker News reader made in Rust! No AI, no credentials needed.

Comment · 9 months ago
https://www.newstackwhodis.com

An ever-WIP collection of projects and blog posts.

https://www.hncli.newstackwhodis.com

Website for hncli, a TUI Hacker News reader made in Rust.

Comment · 2 years ago
Comment · 2 years ago
Comment · 3 years ago
My go-to editor was Paint.Net on Windows too, it's really good. When I switched to macOS, I found Krita which is pretty nice. I have really basic needs and Krita is free, so your mileage may vary. It's presented as a painting app on the official website (and the specialized UI looks really good), but you shouldn't be lost on the default GUI configuration. It's available on Windows and Linux too (and I just saw there's a Steam version, but it's not free).
Comment · 3 years ago
That's really interesting, I did not know about that, thanks for the link ! It's highly specific but could make a lot of cool "wow-effect" products or software suddenly viable, especially if it percolates to your average consumer hardware some way or another.
Comment · 3 years ago
This is an excellent link, well known in the "community" around this.

To add to it, here's a famous and really clear sub-2 minutes representation of the scales involved if it helps make things clearer, for those who've never seen the scales involved: https://www.youtube.com/watch?v=xP5-iIeKXE8 (and that's "just" the Game of Life in the Game of Life).

I think I would enjoy helping push the state of the art in this field, but it's far beyond my abilities for the moment - which may never change without years of research in my free time, which I cannot realistically do before I'm retired basically.

If it wasn't, I would love to work on a new library specifically built for the kind of things like your idea, with the API aimed at working with metapixels-based "hardware", but with the lowest-level constructs (maybe by far) being thinks like RAM or CPU caches as building blocks - while still being able to zoom to the lowest level of cells in the renderer. But it's basically R&D and HPC combined if one wants to offer an interesting alternative to the established libraries.

From what I know of upcoming hardware, such a library may have to wait a couple of years and basically target (as in, full buy-in, maybe at the programming language-level, certainly in tooling) the next Apple Silicon-like (or beyond) breakthough in commonly accessible hardware for a nice, "free" performance boost. Maybe GPUs are next?

Comment · 3 years ago
Very cool article!

If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/

It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.

Comment · 3 years ago
Comment · 4 years ago
Comment · 5 years ago
It is!
Comment · 5 years ago
> Hmm, what did I miss, why do people hate them exactly?

In my experience, enums are far less type safe and convenient (usage in switch for instance, combined with a linter) than union types.

Comment · 5 years ago
The iOS version is also great!

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