phest
Joined 14 years ago
Joined 14 years ago
edit: "HTTP" can also be a trigger.
edit:
List of service agnostic triggers:
- Recurrence (RecurrenceTrigger an event to run at regular, customized time intervals)
- HTTP (Trigger an event based on a select REST API)
- HTTP + Swagger (Trigger an event based on a select Swagger-enabled API)
- Button (Manually trigger a flow)
- Request (This is an incoming API call that could use actions in a Logic App or other API to trigger this flow)
- RSS - When a feed item is published (Triggers a workflow when a new feed item is published)
edit:
List of service agnostic actions:
- S/FTP - Create file (This operation creates a file)
- S/FTP - List files in folder (This operation gets the list of files and subfolders in a folder)
- Delay (Set how long an action should be delayed once the flow is triggered)
- Delay until (Delay an action until a specific date. For shorter time periods, use the Delay action instead)
- HTTP (Choose a REST API to invoke)
- HTTP + Swagger (Choose a Swagger-enabled API to invoke)
- Response (This is an incoming API call that could use the results of an action to trigger this flow)
- Compose ?
- Filter Array
- Mail (Sends an email)
- Push notification - Send a push notification (Sends a push notification to the Flow app)
- RSS - List all RSS feed items (Get all RSS feed items)
- SMTP - Send Email (This operation sends an email to one or more recipients)
Outstanding work. This is an excellent, simple and original logic game, well done.
Only negative thing I experienced: it can be tough(/not particularly fun) to find similar rows/columns when playing on larger grids. And I don't feel like finding similar complex line patterns is where the game design esthetic shines. Not sure how you could solve this. Perhaps some sort of visualization of similarity of rows for larger grids? Say two rows are identical (minus missing tiles), then the same little icon could appear to the right of each row. Icons could be differentiated by shape, or color. Just an idea. Good work :)
Disclaimer: I'm a game designer
Could you tell us about how the software works?
(heads up, these are returning 404s: http://haxe.org/support.html http://haxe.org/donate.html)
Would that explain why this post moved from number 3 on HN to bottom of page 3 in a matter of minutes?