Recent submissions

Comment · 2 years ago
Congrats Row Zero team on the launch! Excited to see all the cool ways people will think to use the product :)
Comment · 6 years ago
Comment · 6 years ago
Interestingly it looks like image search is still working though
Comment · 6 years ago
Comment · 6 years ago
Comment · 6 years ago
This and the post yesterday about adding latency to websites reaffirms an idea I've been thinking about lately - adding friction back into digital processes helps break some of the addictive power they have.

Imagine if you had to use a printer to print out your facebook feed when you wanted to see it. Then, in order to interact, you had to write on that paper the comments, likes, etc. that you wanted to transmit and scan it back into the system. That mode of interaction seems "primitive" compared to the way we use things on our phones, but I think carries with it a lot of nice advantages like introducing time buffers for your mind to catch up to your impulses.

Comment · 6 years ago
Additionally, you could rephrase from "downvote" to "rebuttal", which I think makes it more clear that not only is the opinion/post unpopular, but that there is information that contradicts the OP's post. It could make for a more substantive phrasing
Comment · 7 years ago
Comment · 7 years ago
Another way to say this could be if you decide to take the route of explicitly not solving an edge case or write throwaway code, that feature becomes a leaf until the branch of immature code can be pruned and a new, stronger one put in place.
Comment · 7 years ago
I like the presentation a lot, but after looking at the features tab I'm left wishing there were some sort of interactive demo.

This looks like a really cool project! I like the idea of a journaling tool that also helps you reflect at a meta-level after you've entered in your momentary feelings.

Comment · 7 years ago
Often times I get frustrated with the second type you describe because they seem to assume that I have deliberately (or otherwise) chosen to do something suboptimal out of laziness or neglect when often it is simply from not being a subject matter expert myself.

There is a lot to be said for not taking any shit when it comes to getting things right in a project. However, I think that the most brilliant engineer is the one who helps people who make mistakes or are not as smart/experienced as they. Implying the only reason someone would not do "The Right Thing" is because they're bad is a sort of self fulfilling prophecy.

Comment · 7 years ago
Comment · 8 years ago
One binding method I rarely see on these types of tutorials is Smyth sewn binding: https://craftschmaft.com/smyth-sewn-book-binding/

It's got the desirable property of being lay-flat (like perfect binding), but also allows you to make a very strong/durable binding. I'm excited to try it for my next project.

Comment · 8 years ago
That's an easy sentiment to come away with from every article in the series except the very last.

The final one does offer (imo) a pretty clean solution to the problem he's been exploring, which boils down to viewing the rules of the game as the class definitions and using the things in the game world as data to be plugged in to the rules, rather than the other way around.

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