petrosagg
Joined 14 years ago
Joined 14 years ago
Materialize is a cloud operational data store (ODS) enabling fast, incremental, and consistent transformations of live data using SQL.
We’re hiring Staff Software Engineers to build high-performance, distributed systems in Rust, focusing on efficient data ingestion and delivery. You’ll work on data integration pipelines, leveraging cutting-edge concepts like differential and timely dataflow to ensure correctness and efficiency.
Note: the linked position is focused on the data integration aspect of Materialize but we're also looking for wider database roles so feel free to apply if the general area of Materialize seems interesting to you!
What we’re looking for:
- 5+ years of systems-level engineering (Rust, Go, C/C++, or similar; Rust experience a plus).
- Strong CS fundamentals (B.S./M.S. equivalent).
- Bonus: distributed systems, SQL databases, CDC, or stream processing experience.
Compensation: $200K–$225K + equity.
Backed by Kleiner Perkins and Lightspeed ($100M+ raised), we’re remote-friendly and committed to building a diverse, world-class team.
Materialize is a cloud operational data store (ODS) enabling fast, incremental, and consistent transformations of live data using SQL.
We’re hiring Staff Software Engineers to build high-performance, distributed systems in Rust, focusing on efficient data ingestion and delivery. You’ll work on data integration pipelines, leveraging cutting-edge concepts like differential and timely dataflow to ensure correctness and efficiency.
What we’re looking for:
- 5+ years of systems-level engineering (Rust, Go, C/C++, or similar; Rust experience a plus).
- Strong CS fundamentals (B.S./M.S. equivalent).
- Bonus: distributed systems, SQL databases, CDC, or stream processing experience.
Compensation: $200K–$225K + equity.
Backed by Kleiner Perkins and Lightspeed ($100M+ raised), we’re remote-friendly and committed to building a diverse, world-class team.
Materialize is a cloud operational data store (ODS) enabling fast, incremental, and consistent transformations of live data using SQL.
We’re hiring Staff Software Engineers to build high-performance, distributed systems in Rust, focusing on efficient data ingestion and delivery. You’ll work on data integration pipelines, leveraging cutting-edge concepts like differential and timely dataflow to ensure correctness and efficiency.
What we’re looking for:
- 5+ years of systems-level engineering (Rust, Go, C/C++, or similar; Rust experience a plus).
- Strong CS fundamentals (B.S./M.S. equivalent).
- Bonus: distributed systems, SQL databases, CDC, or stream processing experience.
Compensation: $200K–$225K + equity.
Backed by Kleiner Perkins and Lightspeed ($100M+ raised), we’re remote-friendly and committed to building a diverse, world-class team.
> However, while checksums can be used under the “Crash Consistency Model” to solve consistency through power loss, PAR showed that checksums are not sufficient to be able to distinguish between a torn write at the end of the (uncommitted) WAL caused by power loss, and a torn write in the middle of the (committed) WAL caused by bitrot.
The PAR paper states that "although Crash preserves safety, it suffers from severe unavailability". I assume that when TigerBeetle loads state from RAM into a CPU cache/register it operates under the NoDetection consistency model or the Crash consistency model if ECC RAM automatically resets the CPU on read errors. At the same time it doesn't suffer from severe unavailability so what gives?
The answer is probably that ECC RAM is just reliable enough that the NoDetection/Crash models are fine in practice.
I can believe that off-the-shelf checksum and redundancy options offered by filesystems like ext4 and ZFS or systems like RAID don't hit the required error probabilities but why does the argument stop there? Couldn't a distributed database generate error correcting data on every write in the application layer so that the probability becomes low enough such that NoDetection/Crash become a non-issue for storage, just like RAM? Is there some other fundamental difference between reading and write data from RAM versus a disk?
I'm trying to understand this part but something seems off. It seems to imply that those proofs do not apply to the real world because disks are not perfect, but neither is RAM. The hardware for both RAM and disks has an inherent error rate which can be brought down to arbitrary levels by using error correction codes (e.g ECC RAM).
I'm assuming that the TigerBeetle correctness proofs are predicated on perfect RAM even though in reality there is a small probability of errors. This tells me that there is an error rate which they consider negligible. If that's the case what is the difference between:
* TigerBeetle's storage approach
* Paxos or Raft with enough error correction on disk writes that the probability of errors equals that of ECC RAM which is considered negligible
I've probably made a logical error in my reasoning but I can't see it. Can someone enlighten me?
min_const_generics have been on stable for while
Then it mentions multiple times that Lamport clocks/timestamp can be used as the timestamp in their system but as far as I know these only give a partial order of events. How is this reconciled in their system?