pedrosbmartins
Joined 6 years ago
Joined 6 years ago
I think no one mentioned here, but the obvious difference is that Jev can spit out decisions directly from natural language input. None of these ML models could do that, and other than a full-fledged LLM (which is optimized for conversation and agentic tasks) or some classical NLP models (which underperform compared to LLMs, AFAIK), there is nothing right now that rivals Jev-like models.
Of course it's not perfect, but seems like the right step forward for quick classification/decision tasks based on natural language.
> What if I told you that in a room with only 23 people there’s already a 50% chance for two of them to have matching birthdays?
I guess it's the subject shift from _you_ to _any two people from a group_ that creates the surprise in the birthday paradox. You definitely need way more than 23 randomly sampled people to get to a high probability that _you_ specifically share a birthday with one of them, and the result does not contradict that notion.
In my game the waves start, break and end, with different sessions and hollowness, so there's more wave reading involved. Also the focus is on being able to stay on the wave and generate speed, doing cutbacks, snaps, off the lips, etc.
What I do instead is to transform a procedural plane mesh into wave-like geometry. For added realism, I base this transformation on bathymetry data (ocean floor height), so you can get left/right breaking waves, different breaking sessions, etc, just by defining different heightmaps.
After one year of development, it's going better than I expected, so I'm considering building a demo to gather feedback and see if there's enough traction for working towards a Steam release.
Even if that's not the case though, it's been a blast learning about game dev in Unity/C#, as well as 3D modeling and animation in Blender!
If I may ask you, how do you plan on building vocabulary from these e-mails? Do you use anki or some other method?