Recent submissions

Comment · 8 days ago
Thanks! Yes almost all claude, with me focused on gameplay, art direction, mechanics, and storytelling. Keep at it - Claude makes some things possible and other times it only helps you realize sooner your idea was too fuzzy!
Comment · 8 days ago
I fixed some of these road issues in the latest release, and added those zone overlays that were missing. Still ironing out bugs in both these systems, but thanks so much for writing this up!
Comment · 10 days ago
Thanks - I obviously didn’t get the balance right for everyone, and honestly it’s partly because I started with a maximalist position of “don’t hide the complexity that’s the point”, spent a bunch of time getting those details right…and then quickly realized during playtesting the same thing you and many others pointed out: progressively layering/revealing the depth works better to establish the contrast, while also being significantly easier for players to actually engage with.

Thanks for taking the time to take a look and give thoughtful feedback!

Comment · 10 days ago
Thanks for checking it out! Eminent domain and covenants are great material - I’m definitely going to work those into the next update.

I’m aiming for a specific mood so the others are going in the backlog until i can do them uhh tastefully

Comment · 10 days ago
I've never seen this, but this is amazing!
Comment · 10 days ago
Thanks so much for your feedback! I originally started with a pretty diverse corpus of prewritten story arcs for diversity, and went back to retrofit them into the engine once I started customizing stories and details for the city. It looks like I missed a few spots, sorry about that!

And yes, I did sketch a version that is even more procedurally generated, but it’s taking longer to get right than I thought

Comment · 10 days ago
I’m sorry you ran into this! It looks like the game tried to allocate too much memory. I got claude to fall back to lower resolution textures when this happens, thanks for reporting.
Comment · 10 days ago
I’m sorry you ran into this! Taking a quick look.
Comment · 11 months ago
A vehicle is driven on public roads and can kill people, that’s why licenses are required.

Outlawing certain kinds of math is a level of totalitarianism we should never accept under any circumstances in a free society

Comment · 1 year ago
> For this argument to work you have to believe that decreasing the price of service delivery wouldn't decrease the price of health insurance.

I think we are talking past each other. My argument is not that lower prices for medical services wouldn’t lead to lower insurance costs. My argument is specifically that increasing supply doesn’t necessarily lead to lower prices for medical services. It would be quite a finding if US cities with more doctors per capita have cheaper medical services but if anything the opposite is true

Comment · 1 year ago
I think you’re still missing the point - it’s NOT classic supply and demand because the mechanism by which that works is prices, and in many healthcare markets including the US — the buyer isn’t the payer, and shortages lead to rationing (via wait times) rather than increased prices, so often increasing supply doesn’t change prices even as it increases aggregate costs (because there’s still excess demand and rationing).
Comment · 1 year ago
I 100% agree! It's almost like income stability is valuable!
Comment · 1 year ago
Hmm if this is true why is it so rare that software devs quit their jobs and make more money freelancing or starting their own companies?
Comment · 1 year ago

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