pavlus
Joined 6 years ago
Joined 6 years ago
So, if you want to continue programming, I can only advise to go for embedded/robotics, learn CAD (for 3D-print, CNC, PCBs, etc) and do things that can be touched. LLMs won't be able to catch up with you for a long time. You can still use LLMs to consult/rubber-duck, but they won't be able to replace you or walk the walk for you.
BTW, that's also how stove pipes work - vertical column of air hotter than surrounding accelerates well and creates a strong airflow feeding the fuel. But if the pipe is thermally conductive, that air will cool down and won't flow, for hydrocarbon fuels it can also condensate water, that could extinguish fire underneath it. So, pipes are made insulated enough for strong flow.
* push("What I'm about to do"),
* pop("What I've achieved").
"Push" marks the position in current context after the call and returns "Proceed", "pop" erases everything after the matching call and replaces "Proceed" in it's result as what was passed to the argument to the "pop", effectively pruning long-winded head even inside one reasoning stream. In the end the model only sees how it decided to do work on something, and that it was already done, forgetting everything it between, except what it itself decided was important.
Gemma 4 31B QAT successfully uses it when navigating a maze, marking positions at intersections, exploring them, navigating back and pushing again if necessary. Smaller models often fail to mark positions and forget to backtrack as well, instead they try to rely on themselves to track their paths and navigate back (and also fail).
I think it should work for long-running deep research tasks, but I was too lazy to test it, because it all required a lot of code to glue this up, since most tools and libs are not designed to work like that, and now I'll need even more code to test it, without a purposeful task.
> I understand. Write what exactly your request is, or enter the text that I need to process. I will not give any definitions in response - we work exclusively on the essence of your question or task!
Which is especially funny, because it goes directly against your intention of finding definition by querying quickly in "grug-language", which worked for old search. Now you have to write in more literate style, slowing you down: swapping word order for it to sound more human-like doesn't work, surrounding "ignore" in quotes works.
This looks like an argument against advertising the same thing. Why would you advertise something, they were already going to buy?
But showing an ad before their next purchase definitely would improve the numbers on the "our conversion rate chart" _advertised_ to ad buyers. A con played by ad companies to sell more ads.
Effectively, if you were to search "the best oatmeal without asbestos", it could suggest you "AsBestOats", and "AsBestOats" would only advertise asbestos in its content on the box for the human to see, but advertise to crawlers it's "the best oats without asbestos". It's not a false advertisement, because they didn't show it to a human, and machines can't sue.
* When GameSpy announced shutdown, patches were released to use Epic released the "post-GameSpy" patch, replacing the GameSpy servers with Epic's master servers for Unreal Tournament 3 [1] * Older Unreal series games later were transferred for maintenance to OldUnreal [2], and also made free.
At the same time, they are not open source, nor source available. So, there is an entity, that owns the code and maintains it, without the hassle of opensourcing it.
This is because the series have a strong community, which was in large part formed because the standalone servers, prior to algorithmic matchmaking, allowed people to gather there and learn to be social to each other and learn gaming etiquette. You had to play strategies for repeated games and be civil to others. Modern matchmaking strips us of that - you play with others once and go separate ways, so you don't have to deal with consequences and can use one-time game strategies, which leads to poor behavior and less enjoyment. Yes, you had players of drastically different skill levels on the same servers, and that was a good thing. Skilled players could teach newbies, newbies could learn the gaming etiquette and see what's possible, instead of boiling in the same pot with others playing completely different games than on the other skill levels. You had the core game and the social game on top of it, now we are all alone in our rooms interacting with strangers we will never see or play again with nor against.
Maybe Epic is not the best or the most loved company (compared to Valve) but I respect, that they understood that "this cow has gave us enough milk already", and could part ways with it, leaving existing community satisfied.
[0]: https://www.epicgames.com/unrealtournament
[1]: https://store.steampowered.com/news/app/13210/view/291772582...
This seems like one of those cases, where CalVer would be appropriate, and you likely have ideas what you aim for while training, so technical model names (ids?) could include aliases to most things you said. Like 2026q4-xlarge-researcher, 2026q4-medium-humanitarian, 2026q4-medium-coder, 2027q1-small-analyst etc.