patrickk
Joined 16 years ago
Joined 16 years ago
We’re now entering a new era where projects like Halo Reclaimer[1] are more creative and more popular than some of the slop put out by the AAA world with massive marketing budgets. There’s no slop, no micro transactions, just Halo Forge turbocharged by virtually anyone who loves Halo and has a Claude subscription.
[1] https://fangamesdb.com/games/project-reclaimer-halo-3.html
https://makerworld.com/en/models/2470181-nukit-tempest-euro-...
Some fans are tired at the lack of innovation from the IP holders and are taking fan games in interesting directions. Look at this for example:
https://undreamedpanic.itch.io/gamma-emerald-ea
Loads more here:
https://old.reddit.com/r/SteamDeck/comments/1x0vzyb/speedbre...
Forza Horizon recomp: https://github.com/arcanite24/pinyon-shift
More Xbox 360 projects here:
Someone has vibe coded the entire Adobe suite btw: https://getartcraft.com/apps
Fan efforts are breathing new life into older games, some of them locked away on older consoles or due to cloud tied services that the game developer has no interest in supporting any more.
Efforts like OldUnreal and the Peacock Project are just amazing. Recently, Halo fans have unlocked 128 player multiplayer modes using assets from Halo MCC and unlocked 16 player coop campaign mode. Microsoft has no interest in this cutting into their microtracsaction-strewn free to play game which isn’t as fun as older Halo.
Incidentally Ive started tracking really cool fan game projects here, including a disclaimer where possible if the project is AI assisted or not:
https://ampedcycling.com
Got something interesting to share?
machine[dot]keane [at] googles email service [dot] com
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