Recent submissions

Comment · 4 months ago
Fun fact: you can also generate 3D buildings in Google Earth: https://developers.google.com/maps/documentation/earth/gener...

I worked on this but left a year ago. It was a product formerly by Sidewalk Labs and ported to work within Google Earth for over 2 years. Pretty sure it's abandoned now.

Comment · 1 year ago
that would likely only be present on the Max chip of the M5 generation
Comment · 1 year ago
Soldered memory and no x16 PCIe slot on a desktop are interesting choices. Not sure who the target market is. Seems like the interconnect between boards is also pretty slow compared to Nvidia Digits or even thunderbolt 5.
Comment · 1 year ago
Comment · 2 years ago
That might've been a result of Intel having the best leading-edge fabs until 2018 or so. It was hard to judge different ISAs before then.
Comment · 2 years ago
Ahhh this is so sad. So many of my favorite online spots are ending recently.

On a brighter note, Chips and Cheese are continuing the effort of quality technical journalism.

Comment · 3 years ago
Metaverse was only mentioned 2 times.
Comment · 3 years ago
As someone working on mostly native iOS apps, Flutter apps, and React webpages, I’ve been looking for a solution to share common models and other utilities between clients.

Kotlin Multiplatform definitely looks like the most mature option, but I’m looking at Flutter/Dart as an option, too. Dart has support for method channels with Swift/Obj-C and Kotlin/Java plus there’s the official dart2js compiler.

I personally don’t think Flutter is the right choice for a best-in-class native mobile app and definitely not for a website, but I think there might be something worthwhile using Dart as the language of shared library like Kotlin Multiplatform.

Comment · 4 years ago
The M2 Air seems to have a considerably more comfortable design, which would be my main goal if I’m not buying a 14 or 16-inch Pro. Besides that, the Touch Bar has given me so much pain over the years. My 2018 Pro had parts of the Touch Bar OLED unit black out permanently even on a replacement model.
Comment · 4 years ago
I used the Swift API. Response times were generally very fast, but it was also not a production build with a beta iOS version.
Comment · 4 years ago
Glad to see this released publicly! I used it internally last year, and it was frustrating but useful (mostly relating to not having access rights and quickly changing versions).
Comment · 4 years ago
Apple probably chose a very niche workload to make that claim. However, these gaming tests that the article points out are pretty bad tests. You can't compare games that are running on an entirely different graphics API and running through the Rosetta translation layer.
Comment · 4 years ago
Flutter for Web feels incredibly sluggish and drops frames whenever I do any interaction. I’m not sure why that’s happening when most of the WebGL and WebGPU demos run at high frame rates.

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