orcadk

Joined 15 years ago

Karma
129
Submissions
39
Member since
Feb 28
Has a secret love affair with SQL Server internals. Author of OrcaMDF. Speaker, consultant, SQL Server & C# groupie. CTO @ iPaper A/S. Blogging at http://improve.dk
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Recent submissions

Comment · 12 years ago
Not really a fair comparison. If we're comparing to USB keys, you should at least compare to ephemeral SSDs rather than EBS SSDs. Unlike EBS, your USB disk isn't made for 99.999% durability, doesn't allow snapshotting, etc.
Comment · 12 years ago
I think he's referring to the source code, rather than the game itself.
Comment · 12 years ago
Cash use is about on par with most other countries. Credit cards & mobile solutions are slowly rising, but cash is still widely spread and necessary in some cases (like paying for public transport in certain cities, etc.).
Comment · 12 years ago
The fatality rate would be the same. We do not have any treatments available for any of the Ebola strains, as such our only option is to limit the spread. Whether developed nations are better able to do so, I'm not sure.
Comment · 12 years ago
If permissions could be granted not ahead of time, but rather when they're needed, you could simply update the application and just ask for permission when the new functioanlity was actually used.
Comment · 13 years ago
You can't just compare storage on the capacity, you also have to account for speed. Even these days, 149GB 15k RPM SAS drives are popular for non-SSD usage. Long way from 4TB, but they outperform them any day when it comes to semi-random usage.
Comment · 13 years ago
One could only hope. However, I don't see this changing the S3/CloudFront decision that much. I'm not sure if we're special, but on our bill, requests cover about 10% of the CloudFront total, compared to the transfer price, while requests cover just 2% of the S3 total price.
Comment · 13 years ago
Except that's not the message.

The message is: Nobody is allowed to report misconduct in this way.

Comment · 14 years ago
Comment · 14 years ago
I may get the patent on the smart cover, but I don't get how they could've been granted a patent on the flip page animation. The patent application is overly simplistic and clearly covers just the idea/design of the animation, rather than an actual implementation: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sec...

Furthermore, the web has been flooded with the exact same animation since the midst of 2004, all implemented in Flash. In the later years, these have also been implemented in pure HTML: https://github.com/blasten/turn.js

Given that Apples patent wasn't filed for until December 2011, I can't see why it wouldn't be dismissed on the grounds of prior art being publicly available.

Comment · 14 years ago
> Instead of downloading the full 12Gb+ game, simply load levels/textures as needed

Blizzard has already executed this impressively for several of their titles. Starcraft II is an 8GB download, but after about 400MB you can actually start the game. It'll then continue downloading non-invasively in the background while loading needed data on demand. Same goes for World of Warcraft, and probably other titles as well.

Comment · 14 years ago
Most of those issues stem from people recording with 30FPS. Having ridden thousands of miles with my GoPro's (1 & 2) mounted on my motorbike, I've come to realize that the quality is way better at 720p@60FPS compared to 1080p@30FPS. 120FPS @ WVGA removes the rolling shutter issue almost completely, but at that point the resolution is too low. I'm definitely looking forward to trying out 1080p@60FPS on the 3.

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