openlowcode
Joined 7 years ago
Joined 7 years ago
- you send me a picture, it may be ambiguous;
- you leave me a voice call, I have to go out of the meeting room to listen to it
- you write a message, it just works. If there is info to use, I will easily copy your message in any application (Excel, Word, SAP...).
Also, text can be stored easily, so I will keep an archive of your text, probably far less an archive of your voice message or diagram, as they are very heavy.
There is a strong opinion (which I share) that text coding is much more efficient than 'graphical' alternatives due to text flexibility and nice features ( easy compare, universal medium...)
- do you need relational data, or something more simple, or something more flexible ?
- do you need transaction integrity ? Transaction integrity is a nice feature, but you can also design all your code so that if something blows "in the middle", it is somehow repaired automatically in a further event.
Maybe a third point: most of our relational / transactional database technology is quite old. Could we do something better than SQL query language, common database types, and the actual database code that was very optimized for magnetic spinning disks, but maybe is not optimized for SSD ? Maybe, we would need something like SQLV2.
And my god how much hype bullshit is inserted in those technical discussions.
Don't we play MMOs exactly to have this kind of adventure ?
Also, you should probably limit the time you spend randomly browsing for the internet. It is just like TV or video-game: this makes your brain tired in a strange 'addictive boredom' if you are half-passive in front of it for too long.
But as for the choice of time period, I find the close future much more appealing than the far future. It is easier to immerse into, and I expect that, in the years to come, the players could actually related there experience in the game to the events unfolding in real life.
Also, the period of the first pioneers is probably more exciting than the period where you manage complex cities. If you play Civilization, the first turns have a special flavour that you do not get anymore later in the game.
I think it is nice to make very elaborate products, but simple technology, such as e-mail, is extremely powerful, as it is universal.
A slight comment: I usually look at the cost of the service for 3 years (the average time, say, I keep a laptop or smartphone). $5 or $10 per month is $150 to $300 for 3 years. That is quite a lot.
Now, it may be small change for single people with Silicon Valley salaries, but I have a family to feed on my French experienced engineer salary, and I basically have around $150-$200/month left for entertainment for the whole family.
I cannot buy 10 internet services, whereas I could perfectly afford buying, say, a dozen or so $50 software a year.