Recent submissions

Comment · 8 months ago
I'm not a mathematician either ;) Yeah, I won't sit around and ponder at a property definition for weeks. But I will maybe spend a day on it, not get anywhere, and then spend an hour or two a day thinking about ways to formulate it. Sometimes I try something, then an hour later figure out it won't work, but sometimes I really do just stare at the ceiling with no idea how to proceed. Helps if you have someone to talk to about it!
Comment · 8 months ago
In my experience, finding the "correct" specification for a problem is usually very difficult for realistic systems. Generally it's unlikely that you'll be able to specify ALL the relevant properties formally. I think there's probably some facet of Kolmogorov complexity there; some properties probably cannot be significantly "compressed" in a way where the specification is significantly shorter and clearer than the solution.

But it's still usually possible to distill a few crucial properties that can be specified in an "obviously correct" manner. It takes A LOT of work (sometimes I'd be stuck for a couple of weeks trying to formalize a property). But in my experience the trade off can be worth it. One obvious benefit is that bugs can be pricey, depending on the system. But another benefit is that, even without formal verification, having a few clear properties can make it much easier to write a correct system, but crucially also make it easier to maintain the system as time goes by.

Comment · 1 year ago
I see, so it unifies type (or I suppose term in this case?) erasure and linear typing? Thanks for the explanation!
Comment · 1 year ago
I haven't followed closely, and I'm only faintly acquainted with algebraic geometry and category theory. But the TFA links to a formalization of Grothendieck schemes, which are definitely post-WW2 material, and they rely on the Isabelle's locales feature. Are you familiar with this work? How far from the "ordinary mathematician's style" is it?
Comment · 1 year ago
Thank you for spelling this out; comments like these make this website worthwhile. You've enlightened at least one person today.

You hinted that there's more to QTT (or its implementation in Idris?) than this. Could you elaborate a bit on what these other features are, and what their purpose is?

Comment · 1 year ago
Thank you for the kind words! I haven't really talked about it anywhere yet since it's fresh off the press, I'll definitely post it on the mailing list.
Comment · 1 year ago
I think the main answer was given by another comment: for most projects, correctness usually isn't worth that much (i.e., a bug isn't that expensive for a company producing a piece of software). It also isn't in the software culture (yet?). Today people will be shocked if you don't have a version control system and a CI pipeline. Few people had one 20 years ago. Also, people are often reluctant to learn a new paradigm (think functional programming).

Having done multiple TLA verification projects myself, here are some technical ones:

1. It's actually surprisingly hard to write a good specification, i.e., precisely and formally state what you want. Often it's not even practical, i.e., the specification is so complex that you end up nearly recreating the implementation. Kolmogorov complexity is also a thing for specifications, I suppose ;) 2. TLA in particular is mostly useful for concurrent/distributed systems. 3. Model checking (the method used to verify the TLA models) hits limits pretty quickly. E.g., you may be able only check your system for 2 threads, but forget about 3 threads. 4. The TLA tooling is very clunky by modern standards.

Comment · 1 year ago
Funny to see this posted on HN, just last week I finished writing a blog post about a project I did for checking that code matches the TLA+ specs so I have to shamelessly plug it :) [1] I was aware of the MongoDB paper, but I ended up actually doing exactly what they suggested wouldn't work: I instrumented Rust programs to log traces and checked them against the specification. Even though the models were largely also post-factum models as in their case (i.e., the code was there first, and models were built later on), this worked for us since the models really were aimed at capturing the implementation's behavior. Our target implementation is possibly smaller than what they had to deal with, though (it's only around 5kLoC of Rust smart contracts) so that's a factor.

My technique was slightly different, though. First, I ended up ignoring the initial states, because tests would often manually create fixtures that would serve as a starting point. So I only ended up checking that trace steps obey the transition predicate, which is weaker, but hey, all this is best-effort only anyways. Second, I ended up using the Apalache tool instead of TLC; the reason being that my transitions were sometimes of the form "there exists a number between 1 and N". While model checking you would pick a small N, but in the test runs where the traces come from the N was sometimes huge. TLC ends up enumerating all the possibilities between 1 and N, whereas Apalache translates the whole thing into an SMT formula which is generally trivial to check. Apalache also has the side benefit of requiring type annotations (and providing a type checker) which makes the models a lot easier to refactor when the code changes.

I also ended up creating a small library for helping instrument Rust programs to collect such logs. The idea here was to minimize the amount of logging statements in the production code, to keep it out of the way of the people working on the code base who aren't familiar with TLA. It's somewhat specific to our code base, and there's a fair amount of unsafe nastiness that works only because our code is of certain shape, but in case someone's interested, it's open source: https://github.com/dfinity/ic/tree/master/rs/tla_instrumenta....

I wasn't aware of the 2024 paper they reference though, so curious to see what approach they took.

[1] https://www.mongodb.com/blog/post/engineering/conformance-ch...

Comment · 2 years ago
A funny anecdote from a concert a few years ago: Allen was playing a solo, holding a note and blowing as hard as he could on his little soprano sax. Next thing you his teeth fly out, and there's a general commotion on as the rest of the band goes searching for the denture on the stage.

Amazing to be alive at that age, to be touring and rocking it, that's another level.

Comment · 2 years ago
Maybe not range per se, but there are a couple of Europe-specific things that make EVs less attractive. First, many people live in apartment buildings and park their cars on the street, with no charging facilities. So they'd have to make that supercharger trip pretty often. Second, on any given Saturday in July and August there will be millions of people driving for vacation (1000+ km not being uncommon), mostly to the Mediterranean or back to their country of origin (Eastern Europe, Balkans, Turkey). In this period I've already ended up queuing for 10-15 minutes for gas - I can imagine it would be worse without chargers. Also, people who take their car to the poorer European countries often do it because of poor public transport infrastructure there, so the likely poorer EV infrastructure there would play somewhat of a role as well (though likely minor).
Comment · 2 years ago
Comment · 2 years ago
"Verifying" and "proving" are synonymous in this case. You prove or verify that the system satisfies some specification, i.e., properties. Your normally write the properties yourself, but sometimes the properties are hardcoded (e.g., your code doesn't panic).

You don't need a particularly strong formal background in CS or maths to verify code, but it's a challenging task never the less.

1. The first challenge where people often give up is that you will often need to reason about your code in a different language than the code itself (not necessarily true for Verus that's being discussed here). In that sense it helps a lot if you already know multiple programming languages, ideally using different paradigms. 2. The second challenge is that you will need to be actually precise in describing what your want your program to. This is a lot harder than it sounds; there's no hand-waving, no "works in practice", but even beyond that, it's actually really difficult to express what you want from the program succinctly, and often not even possible or feasible. On the other hand, this is possibly the most practical skill you will currently be able to take away from the verification tools; it absolutely can change the way how you work, how you collect requirements, and how you go about writing code. 3. The third challenge is then actually performing the verification/proofs. This is currently painfully hard; most literature I've seen comes up with a ration between 5-20x between the amount of code you're verifying (in terms of lines of code, say) and the number of "proof lines" you need to write in some form. This may make sense for extremely critical code where a bug can cost tons of money; e.g., aerospace, or huge companies with tons of users - AWS is doing proofs at a fairly large scale, Apple is now doing the same at a smaller scale too. I would generally recommend NOT writing proofs if you can, but using tools that can do some kind of limited or heuristic verification. Which tools exactly I would recommend for a "working programmer" depend on what you're trying to do. For example, if you are writing concurrent or distributed code, I would recommend using something like TLA and the associated TLC tool. For lower-level Rust code (data structures and similar), I'd recommend the Kani verifier over something like Verus. For many other languages, the choices are limited or non-existent.

Zero-knowledge proofs roughly allow you to convince someone that something is true, without leaving them any wiser WHY it's true. Generally this is not what's interesting for software verification, but it's nevertheless extremely cool (because it's super counterintuitive). Most of the excitement indeed comes from blockchains, where these things are used, but it's debatable whether they're really practical. You can use them to transfer crypto around already today, without revealing the identities of the sender or recipient for example. However they are still computationally quite expensive and only work because there's currently not so much volume in crypto.

Comment · 3 years ago
Great to see this. I hope it takes off - Bazel is useful but I really like the principled approach behind it (see the Build Systems a la Carte paper), and Neil is scarily good from my experience of working with him so I'd expect that they've come up with something awesome.

One thing I find annoying with all of these general, language-agnostic build systems though is that they break the "citizenship" in the corresponding language. So while you can usually relatively easily build a Rust project that uses crates.io dependencies, or a Python project with PyPi dependencies, it seems hard to make a library built using Bazel/Buck available to non-Bazel/Buck users (i.e., build something available on crates.io or PyPi). Does anyone know of any tools or approaches that can help with that?

Comment · 4 years ago
FWIW, I have a PhD in formal methods and spent a good chunk of that PhD proving stuff about distributed systems in Isabelle. I'm vaguely familiar with Coq. At work I've been largely using TLA+ the last few months to analyze designs of distributed protocols.

What I'll say is a simplification, but I'd describe TLA+ as a one-trick pony, that does that one trick very well. Roughly, you have to structure the model of your algorithm as a transition system, described using a predicate on "these are the legal initial states", and another predicate over two states that says how you can move from one state to the next. To describe these predicates, you get a fairly simple but expressive language at your disposal (a TLA cheat sheet probably fits a single page). This format lends itself well to describing high-level ideas of distributed protocols or concurrent algorithms (roughly what you'd write as pseudocode for those protocols/algorithms). You can then use that same predicate language, plus some additional operators to talk about time (e.g., you can say things like "never" or "eventually"), to specify what your system should do. Finally, you get an automated analysis tool (actually two tools these days, TLC and Apalache), that checks whether your model satisfies the specification. The beauty is that the checking is push-button - after you've finished writing the model and the spec, your work is largely complete. The analysis will have severe limitations; your model can't be too big, and it has to be finite (e.g., if you're writing a model of a distributed protocol, you have to limit the analysis to settings with a handful of nodes), but in practice even this limited analysis weeds out most of the bugs.

Isabelle and Coq are theorem provers (there's also a bunch of other theorem provers). That means, you have to define whatever you're modeling as a mathematical object, and then you go off and prove stuff about it. They're both extremely flexible - you can model a transition system just like TLA does, but you can also talk about any kind of mathematics (algebra, statistics, financial math, whatever). You can also encode programming language semantics, as well as program logics, that allow you both model actual C or OCaml or whatever code, and to specify properties about programs (as mathematical theorems) and prove them in a more comfortable way using program logics. The analysis (which corresponds to proving a theorem) is generally not limited (e.g., you prove a distributed protocol correct for any number of nodes).

The snag is that in Isabelle or Coq the proof is done in a largely manual way (you have to sort of type in the argument by hand, often in excruciating detail). If you want to verify a program with N lines of code, you'll typically end up writing 5-20 times N lines of proof to convince the theorem prover of the correctness of the said program. But to do this, you'll generally have a large library of already proved theorems (6-7 years ago I counted around 200k theorems available for Isabelle), and you will generally have a "metaprogramming language" at your disposal to write your own analysis (i.e., proof) procedures.

For academics, especially programming languages and formal methods people, their work is often writing new programming logics, or new proving procedures, or developing whole new theories. Theorem provers lend themselves better for that kind of work, as well as pushing boundaries, such as doing code-level analysis. But for engineering, TLA can be the 80/20 solution in many cases.

Comment · 4 years ago
Thanks for your work, Hilel! I've been using TLA extensively in my job the last few months (I work at a blockchain company), and it's been a good run - we found a bunch of issues in several designs and even implemented code (some fairly critical). My secret hope is to get some co-workers to start using TLA themselves (so I can go off to do code-level verification instead hehe), I've organized a couple of internal tutorials but no takers so far - hopefully this free learning resource will help advance that goal :)

On a related topic, does anyone know of a comparison to Alloy 6? I've been meaning to take a day or two to look at it (I tried Alloy out a while ago while I was still in my PhD, but have forgotten most of it), I'm curious to see how it stacks up.

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