oggy
Joined 14 years ago
Joined 14 years ago
But it's still usually possible to distill a few crucial properties that can be specified in an "obviously correct" manner. It takes A LOT of work (sometimes I'd be stuck for a couple of weeks trying to formalize a property). But in my experience the trade off can be worth it. One obvious benefit is that bugs can be pricey, depending on the system. But another benefit is that, even without formal verification, having a few clear properties can make it much easier to write a correct system, but crucially also make it easier to maintain the system as time goes by.
You hinted that there's more to QTT (or its implementation in Idris?) than this. Could you elaborate a bit on what these other features are, and what their purpose is?
Having done multiple TLA verification projects myself, here are some technical ones:
1. It's actually surprisingly hard to write a good specification, i.e., precisely and formally state what you want. Often it's not even practical, i.e., the specification is so complex that you end up nearly recreating the implementation. Kolmogorov complexity is also a thing for specifications, I suppose ;) 2. TLA in particular is mostly useful for concurrent/distributed systems. 3. Model checking (the method used to verify the TLA models) hits limits pretty quickly. E.g., you may be able only check your system for 2 threads, but forget about 3 threads. 4. The TLA tooling is very clunky by modern standards.
My technique was slightly different, though. First, I ended up ignoring the initial states, because tests would often manually create fixtures that would serve as a starting point. So I only ended up checking that trace steps obey the transition predicate, which is weaker, but hey, all this is best-effort only anyways. Second, I ended up using the Apalache tool instead of TLC; the reason being that my transitions were sometimes of the form "there exists a number between 1 and N". While model checking you would pick a small N, but in the test runs where the traces come from the N was sometimes huge. TLC ends up enumerating all the possibilities between 1 and N, whereas Apalache translates the whole thing into an SMT formula which is generally trivial to check. Apalache also has the side benefit of requiring type annotations (and providing a type checker) which makes the models a lot easier to refactor when the code changes.
I also ended up creating a small library for helping instrument Rust programs to collect such logs. The idea here was to minimize the amount of logging statements in the production code, to keep it out of the way of the people working on the code base who aren't familiar with TLA. It's somewhat specific to our code base, and there's a fair amount of unsafe nastiness that works only because our code is of certain shape, but in case someone's interested, it's open source: https://github.com/dfinity/ic/tree/master/rs/tla_instrumenta....
I wasn't aware of the 2024 paper they reference though, so curious to see what approach they took.
[1] https://www.mongodb.com/blog/post/engineering/conformance-ch...
Amazing to be alive at that age, to be touring and rocking it, that's another level.
While there is a series of "standard" techniques for encoding particular program languages features into SMT (e.g., handling higher-order functions, which SMT solves don't handle natively), the details of how you encode the model/properties are extremely specific to each formalism, and you need to be very careful to ensure that the encoding is sound. You'd need to go and read the relevant papers to see how this is done.
You don't need a particularly strong formal background in CS or maths to verify code, but it's a challenging task never the less.
1. The first challenge where people often give up is that you will often need to reason about your code in a different language than the code itself (not necessarily true for Verus that's being discussed here). In that sense it helps a lot if you already know multiple programming languages, ideally using different paradigms. 2. The second challenge is that you will need to be actually precise in describing what your want your program to. This is a lot harder than it sounds; there's no hand-waving, no "works in practice", but even beyond that, it's actually really difficult to express what you want from the program succinctly, and often not even possible or feasible. On the other hand, this is possibly the most practical skill you will currently be able to take away from the verification tools; it absolutely can change the way how you work, how you collect requirements, and how you go about writing code. 3. The third challenge is then actually performing the verification/proofs. This is currently painfully hard; most literature I've seen comes up with a ration between 5-20x between the amount of code you're verifying (in terms of lines of code, say) and the number of "proof lines" you need to write in some form. This may make sense for extremely critical code where a bug can cost tons of money; e.g., aerospace, or huge companies with tons of users - AWS is doing proofs at a fairly large scale, Apple is now doing the same at a smaller scale too. I would generally recommend NOT writing proofs if you can, but using tools that can do some kind of limited or heuristic verification. Which tools exactly I would recommend for a "working programmer" depend on what you're trying to do. For example, if you are writing concurrent or distributed code, I would recommend using something like TLA and the associated TLC tool. For lower-level Rust code (data structures and similar), I'd recommend the Kani verifier over something like Verus. For many other languages, the choices are limited or non-existent.
Zero-knowledge proofs roughly allow you to convince someone that something is true, without leaving them any wiser WHY it's true. Generally this is not what's interesting for software verification, but it's nevertheless extremely cool (because it's super counterintuitive). Most of the excitement indeed comes from blockchains, where these things are used, but it's debatable whether they're really practical. You can use them to transfer crypto around already today, without revealing the identities of the sender or recipient for example. However they are still computationally quite expensive and only work because there's currently not so much volume in crypto.
One thing I find annoying with all of these general, language-agnostic build systems though is that they break the "citizenship" in the corresponding language. So while you can usually relatively easily build a Rust project that uses crates.io dependencies, or a Python project with PyPi dependencies, it seems hard to make a library built using Bazel/Buck available to non-Bazel/Buck users (i.e., build something available on crates.io or PyPi). Does anyone know of any tools or approaches that can help with that?
What I'll say is a simplification, but I'd describe TLA+ as a one-trick pony, that does that one trick very well. Roughly, you have to structure the model of your algorithm as a transition system, described using a predicate on "these are the legal initial states", and another predicate over two states that says how you can move from one state to the next. To describe these predicates, you get a fairly simple but expressive language at your disposal (a TLA cheat sheet probably fits a single page). This format lends itself well to describing high-level ideas of distributed protocols or concurrent algorithms (roughly what you'd write as pseudocode for those protocols/algorithms). You can then use that same predicate language, plus some additional operators to talk about time (e.g., you can say things like "never" or "eventually"), to specify what your system should do. Finally, you get an automated analysis tool (actually two tools these days, TLC and Apalache), that checks whether your model satisfies the specification. The beauty is that the checking is push-button - after you've finished writing the model and the spec, your work is largely complete. The analysis will have severe limitations; your model can't be too big, and it has to be finite (e.g., if you're writing a model of a distributed protocol, you have to limit the analysis to settings with a handful of nodes), but in practice even this limited analysis weeds out most of the bugs.
Isabelle and Coq are theorem provers (there's also a bunch of other theorem provers). That means, you have to define whatever you're modeling as a mathematical object, and then you go off and prove stuff about it. They're both extremely flexible - you can model a transition system just like TLA does, but you can also talk about any kind of mathematics (algebra, statistics, financial math, whatever). You can also encode programming language semantics, as well as program logics, that allow you both model actual C or OCaml or whatever code, and to specify properties about programs (as mathematical theorems) and prove them in a more comfortable way using program logics. The analysis (which corresponds to proving a theorem) is generally not limited (e.g., you prove a distributed protocol correct for any number of nodes).
The snag is that in Isabelle or Coq the proof is done in a largely manual way (you have to sort of type in the argument by hand, often in excruciating detail). If you want to verify a program with N lines of code, you'll typically end up writing 5-20 times N lines of proof to convince the theorem prover of the correctness of the said program. But to do this, you'll generally have a large library of already proved theorems (6-7 years ago I counted around 200k theorems available for Isabelle), and you will generally have a "metaprogramming language" at your disposal to write your own analysis (i.e., proof) procedures.
For academics, especially programming languages and formal methods people, their work is often writing new programming logics, or new proving procedures, or developing whole new theories. Theorem provers lend themselves better for that kind of work, as well as pushing boundaries, such as doing code-level analysis. But for engineering, TLA can be the 80/20 solution in many cases.
On a related topic, does anyone know of a comparison to Alloy 6? I've been meaning to take a day or two to look at it (I tried Alloy out a while ago while I was still in my PhD, but have forgotten most of it), I'm curious to see how it stacks up.