Recent submissions

Comment · 2 years ago
You can do that on both HIP and cuda through e.g. hipHostMalloc and the cuda equivalent (Not officially supported on the AMD APUs but works in practice). With a discrete GPU the GPU will access memory across PCIe but on an APU it will go full speed to RAM as far as I can tell.
Comment · 2 years ago
Did anyone evaluate this compared to using api access through an external gui (i.e. continue.dev). For software dev did the cost end up higher? I am thinking this is can be more convenient (and I suppose engineers can more easily use it outside work as a perk). Given practical use across a team will vary you get a lower price when using api and perhaps additional opportunity for scripted use.
Comment · 4 years ago
Any company that are not allowed to share code with third parties either by internal or customer policy. This should be a lot of companies.
Comment · 5 years ago
ARM big little (which the M1 is at least somewhat based on) was announced the year before the prediction.
Comment · 5 years ago
No, this is about HW architectures. While they are likely evolving towards one a other there are tile based (like Imagination and ARM Mali) And immediate mode (Nvidia AMD) that both implement the same APIs (OpenGL, Vulkan etc). All these HW architectures are modern and in use.
Comment · 6 years ago
It is as much or more about saving power by reducing costly traffic to the external RAM. For the pathological cases where you don't compress you simple don't save power, on average you do.
Comment · 7 years ago
If you think it is fun, having a hobby (mturk) that is a small net positive can save you a lot of money compared to having a hobby which is a net loss (most hobbies).
Comment · 7 years ago
Supposedly the step in the middle is SW optimizations?
Comment · 10 years ago
This is obviously a nice gesture by Nvidia but I always wonder how can it be legal to have different amounts for father/mothers? Are there no laws on discrimination based on sex in the US?
Comment · 10 years ago
There are games and experiences that people seems to think are interesting enough to play on the GearVR. The PS4 will be more powerful than the phones powering that. Obviously you have to adjust your expectations compared to the Rift but it seems like there can be value for VR platforms that are not as fast as the Rift/Vive minimum specifications.
Comment · 10 years ago
ARMs customer facing code is 100% verilog and this reflects most of the industry.
Comment · 11 years ago
The greyscale gradient animations that are meant to show banding are full of gif artifacts so they are not actually smooth gradients.

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