nulldata
Joined 13 years ago
Joined 13 years ago
It's nice to hear that I'm the only one. I, not too long ago, picked up Common Lisp and after a bit of "getting it", it suddenly became one of my favourite languages. And by "getting it", I'm not talking about the difficulties people normally refer to when talking about learning lisps, it was learning how to develop with it.
There's a huge productivity boost in just the fact that your development process is as follows: boot REPL, run your program and then modify your program (while running). If anything is to break, or hasn't been implemented, the debugger just stops your program, let's you inspect your program state freely and you can update the code that failed and have another go.
I'm normally very much to the strong, static typing side of languages. But to me, the Common Lisp experience is dynamic done right, it gives all the tools to handle the problems that arise from a dynamically typed language (even though Common Lisp is actually partially strongly typed) with is a great boon to productivity.
Remote: Yes
Willing to relocate: Depends
Technologies: C#, Unity3D, F#, Rust, Assembly, PlayFab, Crystal, C, C++, Haskell, Python, Javascript, Flask, Redis.
Resumé/CV: Upon request
Github: http://github.com/nulldatamap
LinkedIn: https://www.linkedin.com/in/marco-a-7b7a6a104
Email: [email protected]
I've been programming for 10 years, mostly focusing on systems programming and game programming, with backend programming on the side. I'm currently studying Computer Science at Copenhagen University.
There's a great talk [0] from the Overwatch developers where they talk about how they built Overwatch using the ECS architecture. They barely mention performance at all, but instead talk about how it helped deal with complexity.
[0] https://www.gdcvault.com/play/1024001/-Overwatch-Gameplay-Ar...