Recent submissions

Comment · 1 day ago
Exactly, just like the free operating system known as Linux is famously full of ads, if you don't like ads you have to use Windows
Comment · 24 days ago
No, in this case neither isomer is inherently preferred, i.e. if you repeat the reaction you could end up with the opposite isomer, but in each run the symmetry is broken leading to an excess of just one.

(Though what you're saying is not impossible per se, I think I read an experimental proposal a while ago which suggested achieving just that, iirc by using parity violation to generate chiral photons which then initiate some kind of reaction!)

Comment · 1 month ago
Not quite an abstract, but most memorable: https://onlinelibrary.wiley.com/doi/epdf/10.1111/meta.12599

There's also the infamous opening paragraph to the "States of Matter" textbook by David L. Goodstein:

Ludwig Boltzmann, who spent much of his life studying statistical mechanics, died in 1906, by his own hand. Paul Ehrenfest, carrying on the work, died similarly in 1933. Now it is our turn to study statistical mechanics.

Comment · 1 month ago
Hm, I wonder why my laptop is suddenly pulling about 5 fps while I'm just browsing HN?

The nefarious "2.2 GB RAM usage within 10 seconds" tab open in the background:

Comment · 1 month ago
_We_ are still traveling forwards in time. If you followed a cloud of antiparticles backwards in time along its direction of travel, then you would see entropy decrease yes, though regular particles would do the same if we followed them back in time.
Comment · 1 month ago
Nitpick, but that font really needs a slashed zero.
Comment · 2 months ago
Always love seeing a link to wikipedia.org on the front page. Pretty much guaranteed to make me go "oh, neat" :)
Comment · 2 months ago
> My problem with having many different choices that will actually have consequences for the game play is that I’m always worried I didn’t choose the best path through the game. But my main issue with having a lot of options, is that I won’t get to experience the whole story without playing through the game multiple times.

As someone who's often annoyed by games that make you choose between dialogue options that all lead to the exact same result, this criticism alone was enough to convince me to buy the game.

Comment · 3 months ago
It's been a while since I've had to do this so I'd be very happy to hear if the process has become smoother since - does it no longer give you a big warning that you've got a dangerous unpacked extension installed every time you start chrome then?
Comment · 3 months ago
In addition to the advantage of explicitly specified capabilities mentioned by others, I'd say a userscript is also much more durable and low-maintenance than a Chrome extension. This is coming from someone who's written an extension for personal use before, and had to jump through a million hoops with Chrome Dev just to give the browser permission to run my own code that I wrote myself, and that's to say nothing of the whole mess with manifest v3 as well. Throughout the entire time I've been able to happily keep using userscripts written by myself or others with 0 maintenance required.
Comment · 6 months ago
Very cool, I'll definitely be playing around with this some more! Two questions:

- How difficult would it be to add many-valued functions to this? It would be really nice to be able to get the full set of [pi/2, pi/2] + n[2pi, 2pi] from asin(1) without needing to break out Mathematica.

- And:

> Numbers input by the user are interpreted as the smallest interval that contains the IEEE 754 value closest to the input decimal representation but where neither bounds are equal to it

Am I missing something obvious, or should this be the other way round, i.e. the output bounds are the closest two IEEE 754 numbers that contain the input number?

The way it's written I'd interpret the smallest interval to be IEEE754(input)+[-epsilon, epsilon] for infinitesimally small epsilon.

Comment · 8 months ago
Comment · 10 months ago

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