Recent submissions

Comment · 1 year ago
ROS 1 had schema evolution (rosbag migration) 15 years ago
Comment · 1 year ago
Understood. Thanks for the clarification.
Comment · 1 year ago
Wait, you renamed Forge (https://forge.dev) released last week by World Labs, a startup that raised $230M.

Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)?

https://x.com/drfeifei/status/1929617676810572234

Comment · 3 years ago
> The big difference of course, based on reading this, is that NeRF models the whole light transmission function ("radiance field") whereas this seems to model only the boundary conditions (what the light "hits").

The title of the paper is "3D Gaussian Splatting for Real-Time Radiance Field Rendering". Each rendered pixel weights the contribution of unbounded view-dependent Gaussians. So, no, that's not a difference.

Comment · 3 years ago
IANAL but I assume so. "Employee of a competing company" (whatever that means) isn't a protected class.
Comment · 3 years ago
Comment · 3 years ago
Rising rates don't make the dollar stronger. There's no empirical relationship between interest rates and exchange rates.
Comment · 4 years ago
Yes, although not complete noise – probably empty. Haven't checked but assume there's regularization of the NeRF parameters.
Comment · 4 years ago
DreamFusion doesn't directly build a 3D model from those generated images. It starts with a completely random 3D voxel model, renders it from 6 different angles, then asks Stable Diffusion how plausible an image of "X, side view" it is.

It then sprinkles some noise on the rendering, makes Stable Diffusion improve it a little, then adjusts the voxels to produce that image (using differentiable rendering.)

Rinse and repeat for hours.

Comment · 4 years ago
Comment · 4 years ago
Comment · 4 years ago
We rely on Wasm for Metascan (https://metascan.ai/explore) which allows us to use the same rendering code on iOS, the desktop, and the web.

Accessing multithreading is limited as SharedArrayBuffer requires cross-origin isolation to mitigate Spectre. Apart from that, it works great.

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