nobbis
Joined 14 years ago
Joined 14 years ago
Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)?
The title of the paper is "3D Gaussian Splatting for Real-Time Radiance Field Rendering". Each rendered pixel weights the contribution of unbounded view-dependent Gaussians. So, no, that's not a difference.
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It then sprinkles some noise on the rendering, makes Stable Diffusion improve it a little, then adjusts the voxels to produce that image (using differentiable rendering.)
Rinse and repeat for hours.
for d in ['front', 'side', 'back', 'side', 'overhead', 'bottom']:
text = f"{ref_text}, {d} view"
https://github.com/ashawkey/stable-dreamfusion/blob/0cb8c0e0...Accessing multithreading is limited as SharedArrayBuffer requires cross-origin isolation to mitigate Spectre. Apart from that, it works great.