nixle
Joined 15 years ago
Joined 15 years ago
1. Using popular language as "Do this, I don't care how" makes you come off as unintelligent. It gives the reader a feeling that you have no idea what is involved and that you just want your one special thing. Everybody who has ever worked with clients of any kind knows what I mean.
2. Itunes is dead? What does that even mean? Are you by any chance a Hipster? That would explain...
3. It's a bad time to make a list-based-blog-post right now http://www.thebestpageintheuniverse.net/c.cgi?u=ranker_sucks
And all the AS3 core functionality runs pretty solid, please show me these mayor bugs you talk about. I've also been a game dev for many years and started out at Flash before finding my place with one of the bigger studios. I still use Flash regularly to bounce ideas around and I still love it. If you really run into that many issues with Flash these are probably performance related and you should probably move on to a higher level language because you have outgrown the AS3 api.
<3 Flash <3. And I can't blame Adobe: Everybody is making billions on gaming, Apple takes away 30% of all of it. That's crazy! Adobe now has the most awesome tools, probably invested a lot. I can't blame them for wanting a piece of the action. And the best part: If you don't use BOTH Alchemy and Stage3D you don't have to pay a dime. <3
All the value OMGPOP might have ever had ( which besides Draw-something, they really didn't have * ) will evaporate into the creativity-destructing teeth of soul-grinder Zynga, leaving a big piece of the market available for Indie game-devs <3 that are awesome and actually give a d * mn.
* ) OMGPOP has actually been struggling for any kind of success in the casual/social game scene.