nihilocrat
Joined 19 years ago
Joined 19 years ago
FYI, this is exactly what happens to luxurious and inviting game rooms at videogame companies.
You can tell there are pretty often some weird syncing errors, but hey, it's worth it for stuff like this.
Just to clarify, I'm not wearing a tinfoil hat, I just have seen the circumstances of some drone attacks: against US citizens in places where no war was declared and with collateral damage shrugged off. From the US perspective, it is an easy means of getting rid of people they don't like with neither the need for judicial proceedings nor formal declaration of war. The only thing that is really stopping them right now is that Assange is currently in a highly populated part of the UK, and not in the middle of nowhere in Yemen.
I am optimistic just because I have a high amount of trust for German government. They are a lot more cautious and less bandwagon-hopping and more capable of pulling stuff like this off whereas for most other industrialized governments the Energiewende would just be a dramatic stage show created by former-execs-turned-bureaucrats to put taxpayer dollars into contractor's pockets without any concern for actual results.
Sure, you don't need to brag about it or post sales figures directly on your site (Minecraft), but people are going to notice and often try to clone your game.
Considering the scary amount of money and power Monsanto has, and the terrifying things they do with their GM patents, this is probably be best argument if you are convinced GM plants are evil.
Well, that and the fact that it's /research/ and not the industrial growing of GM foods.
...but...
Why are we conditioned to think that "the future of gaming" is solely a function of a game's audiovisual quality? I would like to see a "future of gaming" video that shows off highly-interactive (rather than just very pretty) gameworlds and characters. NPCs that notice you are trying to put a bucket on their heads, for example.
However, I do feel there's some similarities between constructing a possibly-correct sentence and seeing if it actually works, and constructing some possibly-correct code and seeing if it compiles.
Gold farming has generally been considered a fraud of sorts, because it can seriously damage the in-game economy or the player perception of the economy, and many gold farmers perform actual fraud (creating accounts with fake or stolen CC numbers).
In almost all cases, it has meant a higher amount of revenue, either for brand-new games or for games which transition to the F2P model or an in-between hybrid model. It looks like, generally, big-name MMORPGs are still starting out with a subscription model, but most games at other tiers are launching free-to-play with an item shop. Lots of long-running MMOs are transitioning to a hybrid model to add revenue to a product from which little is expected but also little is being spent on (just enough money to keep the servers running and keep a slow flow of updates).
I think it would be much harder these days for a player to make money by through farming, except for with the old guard of MMORPGs which still don't have an item shop. I could be wrong, I am not looking at these economies closely so I don't know if the farmers are actually able to provide items / prices competitive with the developrs.
The irony is staggering.