nicoles

Joined 17 years ago

Karma
293
Submissions
61
Member since
Sep 23
Co-founder of Threadable (YC W14)

me @ nicolation.net

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Recent submissions

Comment · 1 year ago
Every country has different requirements and regulations, it's unfortunately not just about shipping. We own all the games, but are focused on the USA for right now.
Comment · 1 year ago
We've played around with detecting various hand and arm gestures to digitally reveal/hide hidden information, but none of our launch titles ended up needing it. If you've got an idea that requires it, happy to work with you to make it happen!
Comment · 1 year ago
We've done a bunch of testing with our manufacturer, and have found that it's really resilient against spills, but don't go setting it in a bathtub.
Comment · 1 year ago
There's currently a Unity SDK, we're just super focused on our launch and haven't been able to flesh out those pages. We'll be fleshing it out over the coming weeks, email [email protected] to hear about it the moment we update!
Comment · 1 year ago
No cost for the SDK, we'll be fleshing out our SDK pages over the next couple weeks. Email [email protected] to be the first to get access!
Comment · 1 year ago
Apologies! We're a small team, and have to focus our efforts on one market for the time being. We'll be looking to expand as soon as we're able.
Comment · 1 year ago
Starting with the USA for now, expanding over time!
Comment · 1 year ago
It's possible to make your own pieces with a multi-material 3d printer (our early prototypes have been made with Bambu X1C & H2D printers), though it's pretty finicky to do so, and requires some rather expensive filament. Happy to help anyone along though!
Comment · 1 year ago
The SDK is open-source, no fees required. Coming in the next week or two. We're figuring out the specific details regarding registration, and would love feedback one way or the other if this is critical for you. If you want to be notified the moment it hits, email us: [email protected]
Comment · 1 year ago
This is nearly bang on correct. The pieces don't contain any electronics or sensors, they have a conductive pattern built into the surface using specialized materials and a manufacturing technique we developed in house. Our custom software stack processes the raw data from the device's touch sensor using embedded ML on the NPU, which detects and tracks the pieces in real time.

That said, the device can detect the pieces whether you touch them or not. Touching them absolutely does change the response, and we pass that along as a parameter to the SDK.

Your coin exploration is seriously cool, please hit me up when you're next in NYC!

Comment · 1 year ago
Currently the sdk is built for Unity, we’re working on Unreal/Godot though!
Comment · 1 year ago
1. This is absolutely the case for the launch portfolio. These games are super unique experiences that are really only possible from mixing the physical and digital in this way. Does the site not make that clear to you? Super useful feedback!

2. The piece sets can be used as is for new games/apps, especially for prototyping! However if it’s super promising and you want to bring it into our (future) store, we’d love to work with you to make a bespoke set of pieces to go with the game. Whether the launch sets are modular enough as-is is really dependent on the ergonomics and aesthetics of the game you want to make. We’re excited to make ourselves available to devs who want to explore this though, and happy to work with folks to figure out ways forward.

Comment · 1 year ago
Thank you!
Comment · 1 year ago
Just launched today at TechCrunch Disrupt. Our 12 game launch portfolio was all developed in Unity using our sdk, and we cannot be more excited to see what developers can make with our launch piece sets!

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