nickcw
Joined 13 years ago
Joined 13 years ago
https://github.com/ncw/ccforth
I wrote it as an experiment in having both a forth interpreter and compiler running at the same time.
I decoded the Morse code image with MkI eyeball. It's quite difficult to read when the trails overlap. I suspect the LLM is reading the SVG source where that doesn't matter so this could do with a little tweak so the dits and dahs don't overlap if it is intended for humans to decode.
If it isn't intended for humans then you might as well use the last 8 bits of your 32 bit float coordinates.
We are experiencing an issue with multiple services in
europe-west2 beginning on Monday, 2026-10-19 23:08 PDT.
Due to a power event we had suffered an outage within
europe-west2-b zone. The power event is mitigated. Partial
mitigation to infrastructure services will be observed within the
next 30 minutes and the remaining services will be mitigated there
after.
So some kind of power failure happened to bring down one zone. Unfortunate, but this kind of stuff happens. That is why all the cloud providers have multiple zones, and I'm amazed the big companies reported as down weren't using multiple zones.(Also reporting the times in PDT is quite unhelpful for users of this zone who are likely based in the UK or EU)
So there has been a really long time in C's evolution where we haven't had fixed size types which has been a super annoying mess of #ifdefs in portable code.
The variable size ints have allowed some super weird architectures though. I remember looking at the datasheet for the Motorola 56000 DSP and noting that the C compiler set char = short = int = 24 bits! That was because the hardware could not address anything smaller than 24 bits. I think long could be 48 bits.
I don't find the memory palace tricks helpful at all though. I think that is a consequence of my Aphantasia and something I only realised recently. I can't visualise a memory palace so placing things in it is impossible!
Whereas sdcc works brilliantly for z80 lineage processors. I wrote quite a lot of C for Gameboy recently and didn't find a single compiler bug in sdcc which revised my opinion of it upwards greatly.
It is a worthy winner in my opinion. Fantasy with a sci-fi element along with a story which takes some untangling. Five stars from me :-)
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