Recent submissions

Comment · 1 day ago
Years ago I started building a game I had seen at a conference, played over telnet: you type an angle and a power, and the planets bend your shot.

I finally found the time to finish it with the help of AI. The basics, like the physics, were already there. Now it has nicer graphics and runs in the browser, on desktop and mobile.

Happy about any feedback, and glad to add more features.

Comment · 19 days ago
Comment · 19 days ago
Oh wow, thanks! Never happened in my endless testing. Will fix it asap!
Comment · 19 days ago
Thanks! Most of my time actually went into the small details: the last 20% where AI still needs a lot of human guidance and iteration.
Comment · 19 days ago
I was thinking more of the learnings from building this multiplayer game: stud snapping, chunking, client-side prediction, baked geometry and a bunch of three.js lighting gotchas.
Comment · 19 days ago
Is open source still a thing when everyone’s building everything from scratch with AI anyway? But yes, why not.
Comment · 19 days ago
Thank you for the feedback! Will move the return spot way more out of the entry spot.
Comment · 19 days ago
Will investigate and fix the issues!
Comment · 19 days ago
Trust me! I did and still doing! A lot! And programming things like this will never replace time with both of my kids ;)
Comment · 19 days ago
THIS! And just to show what is possible nowadays with AI coding even if you are not owning a game studio.
Comment · 19 days ago
I gave it a lot of graphic settings so it suits even low end devices. Did none of them work for you?
Comment · 19 days ago
You can build wherever you want as long as it is not someone else's lot. But everyone can destroy your creation - unless it's on your own lot. Is this possible?
Comment · 19 days ago
Thanks for the feedback! Does it happen in first person or third person? It works for me, even on the trackpad. Hm.

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