Recent submissions

Comment · 6 months ago
Overall, I probably agree that Baba is You is a better game, but I think what makes Stephen's Sausage Roll receive so much praise is that the puzzle design is incredibly tight. It's a very straightforward concept and the core mechanic does not change between the first and the last level. But the puzzles are expertly crafted in a way that as you progress through the game you naturally come across situations where you think you know everything about the game and then it surprises you with a new mechanic that you did not expect.

Baba is You ramps up as you go to, but the ramping up is mostly done by the game giving you new tools to work with. Plus, the amount of interesting puzzles you can do with the mechanics of Baba is You is virtually endless, whereas SSG makes you feel like the game squeezed all the possible gameplay out of moving sausages around.

Comment · 2 years ago
Location: Bay Area, CA

Remote: YES

Willing to relocate: No

Technologies: iOS, Swift, Objective-C

Résumé/CV: http://linkedin.com/in/pablogom/

Email: pablo[at]shiftingmind[dot]com

-----------------------

I'm an iOS engineer with 10+ years of iOS experience, the last 6 years I've been working at Meta mostly focused on the Messenger and Instagram apps. I'm interested in building delightful native iOS experiences and have experience working with a wide range of iOS APIs and apps of all sizes.

Comment · 3 years ago
Comment · 6 years ago
http://www.bazqux.com/ - I paid for a lifetime subscription a couple years ago and never looked back. The interface is great is both desktop and mobile, since it’s online everything is kept in sync across devices and I can configure the interface to my liking. I tried many RSS readers and nothing came close.
Comment · 6 years ago
It's only 4D. I believe they called it 5D chess because they didn't want people to interpret this as 3D chess + time. If I recall correctly, the tutorial mentions at some point that the 5th dimension is "unused".
Comment · 6 years ago
My understanding is that Luigi is not in the final build of the game (which is why it was not found before). But I believe the recent leak contains the CVS repo used during development, which includes the complete change history.
Comment · 11 years ago
Comment · 11 years ago
I recently worked on a production app that used Swift. It's certainly possible, but I wouldn't recommend it (yet). Writing Swift is nicer and feels much more natural than Objective-C, but the tools are not there yet.

Xcode crashes often (even more frequently than with Objective-C), the compiler will probably also crash at some point during development. Compiling Swift code is also considerably slower than compiling Objective-C code. Error messages are often cryptic and debugging compiler bugs is very time consuming.

There's also a few places in Swift where things still need some more time to settle, framework support is tricky and some very basic tasks are harder than they should be (for example, getting a substring).

Comment · 12 years ago
Mozilla Bug Report: https://bugzilla.mozilla.org/show_bug.cgi?id=1024642

Webkit Bug Report: https://bugs.webkit.org/show_bug.cgi?id=133804

Apparently both of them are just waiting for Eric to confirm that this is OK.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton