neop
Joined 15 years ago
Joined 15 years ago
Remote: YES
Willing to relocate: No
Technologies: iOS, Swift, Objective-C
Résumé/CV: http://linkedin.com/in/pablogom/
Email: pablo[at]shiftingmind[dot]com
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I'm an iOS engineer with 10+ years of iOS experience, the last 6 years I've been working at Meta mostly focused on the Messenger and Instagram apps. I'm interested in building delightful native iOS experiences and have experience working with a wide range of iOS APIs and apps of all sizes.
Xcode crashes often (even more frequently than with Objective-C), the compiler will probably also crash at some point during development. Compiling Swift code is also considerably slower than compiling Objective-C code. Error messages are often cryptic and debugging compiler bugs is very time consuming.
There's also a few places in Swift where things still need some more time to settle, framework support is tricky and some very basic tasks are harder than they should be (for example, getting a substring).
Webkit Bug Report: https://bugs.webkit.org/show_bug.cgi?id=133804
Apparently both of them are just waiting for Eric to confirm that this is OK.
Baba is You ramps up as you go to, but the ramping up is mostly done by the game giving you new tools to work with. Plus, the amount of interesting puzzles you can do with the mechanics of Baba is You is virtually endless, whereas SSG makes you feel like the game squeezed all the possible gameplay out of moving sausages around.