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Comment · 2 years ago
Original dev here. Unable to replicate this on my end, try refreshing?
Comment · 2 years ago
Original dev here. Unable to replicate this on my end, try refreshing?
Comment · 2 years ago
Original dev here. I tend to agree for this particular demo video as I'm reading a book and I don't blink in the original.

The model tries to copy the blinks of the original video so it's possible that in other conditions, you'd notice less of this.

Fun to see this feedback though, definitely something worth improving :)

Comment · 2 years ago
Original dev here. That's right, NVIDIA has a version available which we reference in our blog.

https://www.sievedata.com/blog/eye-contact-correction-gaze-c...

Newer models have come out that allow the same thing to be done and control even more than the eyes.

See here: https://github.com/KwaiVGI/LivePortrait/blob/main/assets/doc...

For web-conferencing, local use is great so NVIDIA's tools are what we recommend in that case.

Comment · 2 years ago
This is an interesting idea. We are a little farther off from being able to do this but agree it would look really cool.
Comment · 2 years ago
Original dev here. Agree this video looks like uncanny valley but it's likely because the lighting of the original video is off + I baggy eyes (I was sleep deprived).

Would recommend trying it on other videos, it is surprisingly good. Although there definitely are areas to improve.

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