muzakthings
Joined 13 years ago
Joined 13 years ago
The Ray ecosystem is actually chalk full of integrations, from XGBoost Ray (https://docs.ray.io/en/master/xgboost-ray.html), to PyTorch on Ray (https://docs.ray.io/en/master/using-ray-with-pytorch.html), and of course hyperparameter search with Ray Tune for a variety of libraries, including Sklearn (https://github.com/ray-project/tune-sklearn).
I’ve found that opacity if 0.7 is often a nice compromise.
Basically what this will do is assign each tile less than 100% of the time randomly and then for each that isn’t, you choose among the top best K matches on L2 distance with equal probability. Gives it a little bit of both.
L*b was very slow, yes. It’s all done offline but I tend to like quicker feedback...
If you've ever wanted audio features that directly represent semitones (or quarter tones!) this is the package for you.