Recent submissions

Comment · 4 years ago
As a programmer I don't really agree with this article as I was practically working remote even when I was in the office, but I also can't deny that my knees have been getting progressively more achy. Likely because I am sitting for longer periods than if I were in the office. And sporadic back pain, but I also sleep on my stomach and that puts all kinds of strain and compression on joints over time.

I guess can see that a switch to WFH for non-tech employees could be stressful, but honestly I'm way less stressed than when going into the office.

Also I have no idea how the researchers came up with the 10-15 years that working from home has aged our bodies. Maybe that is talking about people that were previously used to walking around more in the office?

Comment · 4 years ago
I have so many iffy IoT devices I've been trying to pick apart the firmware for years now. this may be a game changer for me.

I'm kinda surprised people here aren't as excited for this as I am.

Comment · 4 years ago
The article mainly talks about bringing new people to their platform, but another factor for most of these companies is all that juicy new viewer habit data they can harvest.
Comment · 4 years ago
Dunno if it's my ADHD or what, but I've been using subtitles ever since streaming became a thing. And even more so after I had a kid. I basically cannot hear without subtitles.
Comment · 4 years ago
In my experience, most single person only interviews are done by someone who is probably not capable of giving a good enough explanation. And multi round interviews with several current employees would require a lot of extra work they simply don't have time for.
Comment · 4 years ago
This also gives the current employer the benefit of doing nothing preemptively. It puts the onus on the employee to go through all this extra effort just to get the match. I'm sure plenty of employees take it too but shouldn't.
Comment · 4 years ago
Elon is acting like the weird kid in school who accidentally did something that kinda made him popular and thought he could do it over and over but everyone just got tired of it after the first couple times
Comment · 7 years ago
I see a ton of people talk about how difficult blender is/was to use, but what I found funny is some of those same people use VIM..

Blender took me almost the exact same amount of time to learn as 3ds, but honestly once I got used to blender, I actually find 3ds harder and more confusing to use and actually changed a bunch of keybindings to more closely match blender.

Comment · 7 years ago
My kid definitely liked it. I love anything CG so I'm extremely interested want to watch again knowing blender was 100% used.
Comment · 7 years ago
But you overlooked the part that makes this complicated and sparks this whole debate. It's free to get and free to modify, but can you sell what you modified.
Comment · 7 years ago
Yeah the analogy I use is "Feel free to use my garage and tools any time you like, just don't take my stuff and sell it"

Unclear about "don't use my tools for monetery gain"

Comment · 7 years ago
I think a lot of people get confused about that. There are hundreds (probably more) of paid software that offers it's source code up. You can use it to learn from or make improvements if you want but must pay if you want to actually use it.

One example is I was recently messing around with Space Engineers code. Keen software gives opens it up but doesn't mean you can just download the code and get the game for free

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