muhmi

Joined 13 years ago

Karma
47
Submissions
16
Member since
Mar 19
programmer working on game backends
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Recent submissions

Comment · 10 years ago
Comment · 10 years ago
Also since the VM is optimised for functional programming with no shared memory - it can do tricks you normally cant that help with speed. Like avoid GC in some cases.
Comment · 10 years ago
That sounds like very basic CS stuff, so I guess "CS degeee" here means B.Sc. level knowledge? ;)
Comment · 10 years ago
And Riak
Comment · 10 years ago
So, why would you write systems requiring concurrency and fault tolerance in Swift? What happens when a request explodes? Can it do hot code loading?
Comment · 10 years ago
Well, yes, the idea that there will be GC pauses and you just cannot get a _consistent_ framerate no matter how hard you try does not sound good. (Disclaimer I currently write games with Unity ;D)
Comment · 11 years ago
+1 Its the same in Finland. Now my kids walk to school every day.
Comment · 11 years ago
Hi

We haven't measured the actual time. I would say the time learning Elixir has not been a hurdle or anyway limiting factor to the projects we are working on.

We basically switched as a company from writing servers in C#/nodejs/python to just Elixir. Did this gradually during end of last year and this spring.

Though I must mention that all of our developers were already familiar with multiple languages. And since we have multiple projects going on we can transfer knowledge easily. So YMMV.

Comment · 11 years ago
Comment · 11 years ago
Comment · 12 years ago
Comment · 12 years ago
Comment · 12 years ago
s/Se/We =) wtf my typing. Anyhow the game is http://supernauts.com.

One nice thing using Unity/mono enables for us to use the same game logic code from client to backend.

Comment · 12 years ago
Se run a MMO on top of mono 3/linux. perf is great. Only mono related problem is that there seems to be some rare cases when the VM manages to crash.

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