mtomweb
Joined 5 years ago
Joined 5 years ago
2. Many of those games could be rewritten in WebGPU/WebGL2.. if it saved them 30% appstore tax, and the install process was decent and they had frictionless payments, they'd move.
3. Because Apple is the primary target market, and if you've already built native for iOS, what's the advantage of doing web for Android if your not making the cost savings of only having to build one app. 70% of Desktop usage is now the web/web apps... that tells you what's possible if browsers can compete.
Install and discoverability is still hidden. Push is gated behind install. Safari’s scroll bugs haven’t been fixed despite us extensively documenting them, emailing to Safari’s leadership and raising them every year as the number one bug.
The number one thing we’ve asked for is third party browser engines on iOS.
What goalposts do you think have moved?
This could have reasonable anti-spam protections built in. We’re planning on expanding this in more detail.
Readers are not confused, and I don’t think you are. A distraction to try and defend Apple?
Apple is the one that has cost Firefox. Otherwise they’d likely have a thriving mobile browser which would have taken off because of extensions years before the competition.
Apple is not the defender of the open web, they invested the bare minimum into Safari to the point it was full of bugs, completely unreliable to build anything but basic websites, and was lacking all the core features required to compete with native apps. They were not competing with chrome on any platform except for on MacOS.
The only reason they have increased investment recently is because of the threat of competition.
People have been saying it's working for them in the EU: the Apple's detection is complex and seem to take into account different parameters, like the ios region, but also the origin country of the sim card used.
But note this behavior only occurs if you are in the EU and you are using 17.4 beta 1 or beta 2