msluyter
Joined 18 years ago
Joined 18 years ago
[1] https://www.javacodegeeks.com/2026/01/javas-checked-exceptio...
[2] https://reflectoring.io/do-not-use-checked-exceptions/
WRT magic, I've generally thought that was a result of frameworks - Spring, for example. In the past, my feeling was that these impose a sort of meta/configuration language that itself is not checkable at compile time, so you'd get weird runtime errors that are somewhat inexplicable. This was like... 2018 though, so perhaps things have improved.
We get about 2/3 of the down and there's now nothing, so I say -- with some desperation -- "If someone would be willing to switch seats so my daughter and I can sit together I'll give you $20." A guy says "I don't want the money but I'll switch."
Which sort of shows that if you're not a jerk, and you ask nicely, often people will go out of their way to help you.
Families who seem to expect other passengers to move, especially when there's assigned seating, are another story, and deserve the condemnation they get, IMHO.
IME, a scientific/empirical mindset tends to lead one to a state of epistemological modesty, in which few things are unassailably true, and beliefs are provisional until disproven. One crucial feature of that mindset is the notion of falsifiability. Knowing if/how ideas may be falsified helps one avoid leaping down conspiracy rabbit holes. <- (A likely unfalsifiable statement!)
I have a theory that, wrt knowledge, the relative advantage of age has been at least partially eroded by rapid technological advancement. In traditional/tribal societies, prior to the 20th century, wisdom actually accumulated with age, because the pace of change was slower. Wisdom & knowledge could be passed on from generation to generation.
Now, wisdom and knowledge become obsolete quickly. Many things you knew 20 years ago are outdated. The ICE engine you learned how to fix as a kid is now computer controlled, or has been replaced by batteries. Your optimistic/open/friendly mindset now makes you easy pickings for online scammers. Hell, even your family's secret cherished muffin recipe is spurned by your grandchildren because it has gluten or they're vegan or keto or whatever.
All this is just a take, but when I look at voting patterns in particular, I find myself pessimistic that the elderly are wiser than average.
Yes, and... In states where property taxes fund schools, there are basically two ways to pay for a good school: a) go to a private school, b) live in a school zone with high real estate values. At various points my wife and I calculated that 8 years at ~25k/yr tuition would work out to about the same as the ~200k house price delta we'd have to pay to move to a better school zone.
And I suppose option #3 is rationing, which is how some schools do it (our daughter is in a gifted academy where admission is limited via lottery.)
Imagine if there were product goals ("implement feature X") with some reward [1] attached and you could leave it up to teams or individuals to claim that goal if they desired. You could choose the goals you wanted to claim, recruit coworkers to help you, (eg, self form teams). PMs/Management would basically be in charge of allocating rewards for the goals.
I imagine it'd be a terrible system in practice for a number of reasons, but I enjoy thinking about ways you could attempt to make it workable. For example,
[1] rewards -- I don't think you could tie rewards directly to people's paychecks. Do that too much and I think you'd create perverse incentives. But perhaps things like swag, gifts, time off, or just bragging rights, honor, and glory might work.
[2] coordination -- a danger would people redundantly working on the same goal. You'd need a way to prevent that.
[3] other perverse incentives -- you might get an overabundance of folks choosing the "fun" goals, for example. (After all, engineers may be more motivated by that than other things.) Here I imagine the rewards for unsexy things would need to rise over time if nobody opted for them. Or, you make first dibs on some other "fun" goal the prize for achieving a less fun goal.