Recent submissions

Comment · 3 months ago
Comment · 3 months ago
Congrats. Any idea why one cpu reports 10 bogomips and the other 20?
Comment · 4 months ago
I guess the french equivalent of kilobucks would be briques (bricks)
Comment · 4 months ago
OMG, my game boy game of life implementation is included in one of the winning entries!
Comment · 5 months ago
He is so good at rewriting history. People buy it so much, it’s incredible. He didn’t build Tesla, Eberhard and Tarpenning did.
Comment · 5 months ago
The original manual for the TI83+ is what actually got me into programming. It was pretty nice.
Comment · 5 months ago
I played a bit with original gameboy too. I was very surprised when, iirc, the cpu is not even fast enough to clear the screen in one vertical blank, or even in one frame! It takes like three to fully clear the map.
Comment · 6 months ago
Over wifi. But you have to setup your app to get back to the launcher. And also when it crashes. Or just restart it
Comment · 6 months ago
Comment · 6 months ago
Well, it’s texture RAM, the only one that RDP can access. It’s closest thing to « video memory ». Although, you’re right as the framebuffer lives in main ram. But that just means the system is sharing like in modern hardware, so I wouldn’t call the main RAM VRAM in any way.
Comment · 6 months ago
Most of all demo competitions are like that. Resource limited demos or intros go into specific categories.
Comment · 7 months ago
Because the article is about hardware formats, not storage formats. GPU hardware formats are left compressed in GPU memory, the GPU decodes it on the fly. Basis universal must be decoded to a GPU hardware format (or to plain RGBA) before it can be used by the GPU.

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