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Joined 18 years ago
Joined 18 years ago
I'll plug Scandal by Shusaku Endo. It is by a Japanese Catholic novelist and was written near the end of his career (lifetime achievement award timeframe).
It is about a Japanese Catholic novelist near the end of his career, who is accepting an award when he is accosted by reporters asking about rumors that he has been seen carousing in the red light district. He decides to investigate the rumors, but he isn't ready for what he's going to find.
It's a kind of meta, semi-autobiographical interrogation of the author and the pillars on which he built his life, that in some ways would be impossible to adapt to any other medium.
We could argue about whether it was murder or euthanasia, but dead is dead.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/solo...
There are lots of thing mills breeding special things that wind up in the shelter. It's a cold and cruel business, but that's humans trying to make a buck for you.
If things don't get adopted, they don't always get killed though. Sometimes they get adopted for pennies on the dollar, and move elsewhere in the system.
There was a weekly column at Rock Paper Shotgun that covered them (and adjacent stuff like simulation), and lately the writer has taken up residence at a new URL.
You can get a lot of mileage out of it this way and never touch the programming side. It is an all time bestseller for good reason.
There is an in game material called redstone that is used for simple electrical engineering and circuitry. The devices can play music, push blocks around, open doors, fire arrows, run train cars, and other applications.
The programming starts with command blocks, which can use redstone triggers to execute keyword commands.
There are a bunch of mods that can add automation through programming. For instance, programming a mining robot to drill out a tunnel, using Lua.
Mod programming itself would often be in Java, and add new game entities or systems. This can get fairly advanced and there are some total conversion mods (eg some Pokemon clones).
There are other fun games that are more like programming, like those from Zachtronics. So why Minecraft? It's fun and familiar, and provides a massive canvas for creativity that fires the imagination.
Certainly the player can just be one more player in the economy against/among the AI. This is basically the premise of Rise of Industry. And more actively, less realistically, Offworld Trading Company.
Running one business is sort of the premise of the tycoon genre.
Generally, trouble is fun (Losing is Fun), so you may want to put pressure on the player to make the thing work. Maybe it naturally runs to ruin or is fragile to balance properly. (In Dwarf Fortress, danger follows growth and success.) There could be adversaries. Or the world could be dangerous.
They could be in charge of the macro economy or a town or a business. There could be pickles that the player has to work their way out of. Recessions and Depressions. Think about how towns collapse, businesses fail, people lose jobs. Businesses also cheat, wreck the commons, avoid taxes, break the law, exert monopoly power, form cartels, fight for dominance. There is a lot of trouble here for the player to cause, or to struggle against.
1) not be an asshole; look at their leadership principles and figure out how you resonate with them; answer honestly if you never did that
2) beat the technical questions. they are a proxy for skills and experiences
I used and recommend Leetcode for #2... for entry level I don't think you should need the paid tier.
If there were a Leetcode for not being an asshole, I would recommend the paid tier.
I think of Radiohead as our late stage Beatles. Experimental and exciting, even if there's a jagged edge now and then.
In Rainbows was very accessible and holds up in my view.
OK Computer was more of a surprise. Listen to The Bends first, and you will hear what a break it was in quality and style. Their next release, Kid A, was the one that was hotly anticipated. It was also a huge departure, but when they were the biggest band in the world.
Kid A holds up too.
I think Radiohead lives up to the hype. One way to check on this is to watch them live (say, on YouTube) or pick up some of their concerts on etree (a free taper sharing site). They make headphone records, and then they replicate most of their sounds in real time.
Rimworld is all about character management and anecdote creation in my view. The challenge and interest is about managing randomness and character driven conflict in a game designed to produce conflict.
They play very differently in my experience.
-- The Tragedy of the Commons
I recommend the whole paper as a good think on the unintended consequences of not biasing the options of people away from collective irresponsibility.
This will tell you a lot about whether this team is growing and successful, stagnant, or on fire.
Getting paged a lot is a hallmark of teams you don't want to be on, but in the last couple of years, Amazon has instituted policies that make it easier to internally transfer (no strict time limit on how long you have to stay with a team).
Getting paged is sort of a proxy for the real thing you want to know: how many people are voting with their feet.
You don't have to win or draw out every argument, and you don't have to be convinced of everything. Sometimes you just put a pin in it and go.
https://store.steampowered.com/app/376240/Hadean_Lands/
You are an alchemist whose spacecraft crashed at a nexus between worlds. You need to discover and perform alchemical rituals to explore and try to escape.
It has some great quality of life features, such as allowing you to re-perform any ritual you have successfully completed in a single command, and allowing you to recall any significant information you have deduced.
On top of this, some great writing and a very strange atmosphere.