mryall

Joined 17 years ago

Karma
1,072
Submissions
270
Member since
Aug 9
CEO & Co-founder at Mawson Rovers, ex-Atlassian, space nerd

http://mattryall.net

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Recent submissions

Comment · 2 months ago
Quite ironic that a link shortener which went offline for a decade or so is now posting about other sites not staying online.

0.mk, you had one job…

Comment · 7 months ago
The linked BBC article above says the Starlink terminals are made in Texas.
Comment · 1 year ago
Comment · 1 year ago
Starlink connects you to the internet via a ground station in the country where you are registered, and the antenna will also only operate in an approved zone (depending on your country and account type). You cannot use it in China.
Comment · 1 year ago
Comment · 1 year ago
Comment · 1 year ago
No, Rust functions have to declare their return types. They cannot be inferred.
Comment · 1 year ago
Looks like a great start. Using Rust and TOML configuration are good choices.

With a project like this where there are many (many) existing attempts to solve it, I think it helps to take a hard look at what exists today and design your solution to solve a specific problem you see.

Then you can pitch it that way to your first adopters too - something like “Basel, but with easier deps” or “CMake, but with config humans can understand”.

Comment · 1 year ago
> As a reader, I don't want page authors to start hard coding sizes into these elements …

They mean h1 elements without a font-size specified in CSS (or style attribute) will be flagged as a warning. User agent styles can still override site styles if you want to set one.

> if I take some existing markup and blockquote it in some container, I'd expect the headings to shrink as they're now all sub-elements of some other section.

This logic only applied to the h1 element specifically, as it was an attempt to shoehorn some “clever” logic from the abandoned <h> tag proposed in a early draft of HTML5 (which was going to work the way you’d describe for headings at any level), on to the existing h1 element.

(Source: I used to follow the WHAT-WG mailing list closely during the HTML5 spec development process.)

Comment · 1 year ago
This article has a good summary:

https://www.apogeerockets.com/Peak-of-Flight/Newsletter533

The key challenges called out are a) fuel, b) robust airframe, c) active guidance to handle varying conditions, d) funding for testing and robust components. The article goes into a good amount of detail on each.

Comment · 2 years ago
NYT was right and AP has now corrected theirs. Reload and check errata at the bottom.
Comment · 2 years ago
The interview mentions the word "protocol" 26 times, but sadly no detail on what a successful social media protocol might look like, or how it could get adopted given where we are today.

What I believe we've witnessed, with the recent launch of many Twitter clones and subsequent lack of sustained traction, is that large social networks are _really hard_ to replicate, and therefore extremely valuable. So you're not going to see any of today's social media companies opening up their networks through open protocols. If anything, the opposite continues to happen, as networks shut down APIs (except for ads) and disable third party clients.

To me, the only solution is (sadly) a government mandate, and one that restores citizens' ownership of their social media profiles and networks through a requirement to publish open APIs for the data. Unfortunately, this seems very unlikely to ever happen. Technology companies today are so rich and powerful, they have lobbying teams which will ensure such regulation never passes (at least in the US, where it could have some impact).

Comment · 2 years ago
> In a statement to 404 Media, the Times said:

> > The Times has no issue with individuals creating similar word games that do not infringe The Times’s “Wordle” trademarks or copyrighted gameplay.

Can you really copyright “gameplay”?

This seems like pointless bullying by the Times, who is probably just upset they haven’t got a positive ROI on their acquisition of a free game.

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