mrkline
Joined 9 years ago
Joined 9 years ago
Talking to one of the hyper developers, a lot of this machinery was made before it arrived in the stdlib. My response was, "neat, so we can delete the custom stuff now, right? :P" but I suppose any change carries some risk with it.
If the reason I blogged about my coding hobby was to "get my 15 minutes on HN", I would be a deeply unhappy person.
If questioning some design decisions and calling a marketing blurb a little disingenuous is mocking and condescending, they didn't seem to think so.
There's nothing wrong with not using the whole feature set of some library. But if library A does the same things as library B with a third of the code, isn't that better? (All other things - e.g. perf - being equal)
> That's true right until the moment you do need them and then you need to rewrite a lot of code.
There's plenty of applications that will only ever need a handful of connections. Probably most applications.
- A moving (and ideally, generational) GC means that you can recompact the heap, making malloc() little more than a pointer bump.
- This also suggests subsequent allocations will have good locality, helping cache performance.
Manual memory management isn't magically pause-free, you just get to express some opinion about where you take the pauses. And I'll contend that (A) most programmers aren't especially good at choosing when that should be, and (B) lots (most?) software cares about overall throughput, so long as max latency stays under some sane bound.
It really annoys me that something like this isn't built-in: https://github.com/mrkline/channel-drain
As fun as it is to hate on JavaScript, it's really interesting to go back and watch Ryan Dahl's talk introducing Node.js to the world (https://www.youtube.com/watch?v=EeYvFl7li9E). He's pretty ambivalent about it being JavaScript. His main goal was to find an abstraction around the epoll() I/O event loop that didn't make him want to tear his eyes out, and he tried a bunch of other stuff first.
(But if you're only firing up a few tasks, why not just use threads? To get a nice wrapper around an I/O event loop?)
In the same sense that the lifetime of an object in a GC'd system has a lower bound of, "as long as it's referenced", sure. But that's nearly the opposite of what the borrow checker tries to do by statically bounding objects, at compile time.
> maybe the disconnect in this article is that the author is coming at Rust and trying to force their previous mental models on to it
The opposite actually! I spent about a decade doing systems programming in C, C++, and Rust before writing a bunch of Haskell at my current job. The degree to which a big language runtime and GC weren't a boogeyman for some problem spaces was really eye-opening.