mredigonda

Joined 6 years ago

Karma
33
Submissions
17
Member since
Aug 17
Personal Blog: https://mredigonda.github.io/ Core contributor: https://www.opensupports.com/
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Recent submissions

Comment · 2 months ago
Using API billing would be a bummer because, as far as I know, there's no way to set up a spend cap or pre-pay the API key, correct?
Comment · 2 years ago
This is absolutely amazing, the fact that you can click on text and it takes you immediately to the part of the audio where that text is being said is great.

I wish the video was shown as well, but other than that, excellent work!

Comment · 3 years ago
Comment · 3 years ago
Comment · 3 years ago
I believe they do help, but certainly hiring doesn't seem to be a priority for them at the moment.

It's strange that they decided to discontinue the entire competition instead of just cancelling this year's one, though.

Comment · 3 years ago
Comment · 3 years ago
The $5 wrench: https://xkcd.com/538/ You would still be vulnerable to a $10 wrench though, so don't use this.
Comment · 3 years ago
Hey Tomas, I just send an email with my application, but I've got "Delivery Status Notification (Failure)". Is the email posted correct?
Comment · 3 years ago
Location: Rosario, Argentina

Remote: Yes! (EST/PST timezones OK)

Willing to relocate: Yes

Technologies: Typescript, React/Svelte + Redux, Python, PHP, C++, interested in Rust, SQL.

Résumé/CV: overview at https://github.com/mredigonda

Email: [email protected]

I'm a Software Engineer from Argentina, strongly experienced in algorithms and data structures (from programming competitions like IOI and ICPC), and web development in general.

I'm open to chat in general about your company to see if there is a good match. In the worst case, having an extra connection is always beneficial for both.

Comment · 3 years ago
Indeed this overflows too! Still don't have the rights here to edit or delete the comment, sorry for the confusion! It needs a couple of extra conditions: x and y need to be uint, and y needs to be >= x (you can swap them if they are not).
Comment · 3 years ago
You can also do x + (y - x) / 2 (starting point + distance halved), that doesn't overflow, is easy to remember, and the compiler would probably optimize it further.
Comment · 3 years ago
Because the division is truncated twice, which increases the error. Take x=y=1, or x=y=3 for example.
Comment · 4 years ago
You just did it, and it was perfectly well-received by the community.

You approached a topic you are interested in, without causing any problem or offending anyone, and the question was not misunderstood.

Using this evidence, chances are you are already _sufficiently good_ at asking questions properly.

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