motform

Joined 8 years ago

Karma
90
Submissions
17
Member since
Jul 14
interaction designer
View on Hacker News

Recent submissions

Comment · 3 years ago
A truly incredible feat of FFI!
Comment · 4 years ago
Comment · 4 years ago
Comment · 4 years ago
You can get autocomplete for Java methods in Cider (Emacs) and probably Cursive (Intellij) afaik. Type checking in intro code can be a bit difficult, but REPL/live development really helps. You are going to catch mismatched type at first call, so you can usually get there by reading the Javadoc, but it does take some practice. Most Clojure code also works with Java through the smallest interface possible at the edge of your system, so it is very rare to have to deal with those issues in your "main" code.
Comment · 5 years ago
Comment · 5 years ago
preview.app has been around since NextSTEP, which used display postscript for its windowing engine. Having a first-class pdf reader falls out pretty naturally.
Comment · 5 years ago
Emacs 28 is finally adding modern undo-redo: http://git.savannah.gnu.org/cgit/emacs.git/commit/?id=2645ae...

Recent versions of evil have the option of choosing undo backend, and I have found the new buildin one impeccable thus far.

Comment · 6 years ago
Comment · 7 years ago
Comment · 7 years ago
I think Reason 2 really hits the nail on the head. Very few multiplayer get away with properly rewarding player skill. The new Quake seems to have the same problem. Most of the population consists of veterans, which makes it so that new players have a hard time getting opponents at their level, thus creating a nasty feedback loop. Getting into Artifact today would probably be a similar experience. I think it is a peculiar trend, as single player games seems to be going in the opposite direction with titles like Dark Souls, the plethoras of insanely difficult indie titles and speedrunning like practices growing more popular by the day.

The most efficient way to adress this "problem", while still keeping the qualities of a high skill ceiling, seems to be scale and strict matchmaking. With that in mind, it is sad that Artifact never got off. The evenly matched games that I had during the first week of release where some of the most exciting experiences I have had.

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