mondobe

Joined 3 years ago

Karma
434
Submissions
95
Member since
Sep 20
Game developer, musician, programmer. https://mondobe.com
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Recent submissions

Comment · 2 days ago
Comment · 11 days ago
LinkedIn has seriously deranked posts with links in the past. Everything within Meta is heavily A/B tested, but it seems feasible that this will become real.
Comment · 29 days ago
This absolutely puts a lot of what I've been feeling into concrete, scientific terms, thanks!
Comment · 29 days ago
I actually thought of this song while writing the post. I was definitely feeling my hubris at that moment, but I would at least liked to have given it a try in 2020-2022, when WebAssembly/Rust on the web was getting good and we were all stuck inside.
Comment · 29 days ago
Thanks! I have more substantive thoughts about AI I'd like to write down later.
Comment · 1 month ago
Very insightful and encouraging words, thank you!
Comment · 1 month ago
I have no problem with creative destruction, elevator operators died out for a reason. If there was a group of people who rejected automatic elevators for some reason, it stands to reason there would be a company to snatch up that market. (case in point: no-touch Shabbat elevators for Orthodox Jews)
Comment · 1 month ago
Good point, and one I've thought about a lot. Right now, I think we're at a stage in the hype cycle where, for the overwhelming majority of founders, appealing to AI hype is much easier than lying to appeal to anti-AI sentiment. If and when this changes, it might manifest as an incentive for companies to be transparent with their source code (either fully open-source or at least "source available" or auditable).
Comment · 1 month ago
Thanks for the perspective! I tend to consult ChatGPT with high-level queries as a replacement for Google, and I get a lot of mileage out of combining that with plenty of good old documentation-reading.
Comment · 1 month ago
Fair point about game development. I'm definitely looking more towards creative tools (like music production apps) because making a game engine is just a Herculean task. I've found that velocity is good (i.e. one meaningful feature every day or two) in the early stages of building for the web without AI.
Comment · 3 months ago
I'll trust you on this subject, anal_reactor
Comment · 3 months ago

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