mohebifar

Joined 11 years ago

Karma
351
Submissions
55
Member since
Apr 5
https://github.com/mohebifar
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Recent submissions

Comment · 2 months ago
Thanks. I totally hear you and that makes sense. Content is not my forte and I get lazy when it comes to that. Will improve it.
Comment · 2 months ago
It is real but still experimental. Gotta test it in small apps first. I will move grep.codemod.com (currently vanilla js) this week to Vidact to try it out in production.
Comment · 2 months ago
I started Vidact as an experiment 6 years ago, an experimental compiler that takes React-style function components and hooks and compiles them into direct DOM operations. The basic idea is: keep React's programming model, but replace its runtime model.

It was a very ambitious project back then, but recently, another project I was working on (grep.codemod.com) inspired me to rebuild this and I thought of using React compiler's analysis this time as it has already done most of the heavy lifting.

With Vidact, a component runs once when it mounts. The compiler analyzes which expressions depend on which values and generates static update functions for them. When state changes, it directly updates the affected text node, attribute, conditional range, or list item.

So instead of:

state change -> rerender component -> create element tree -> reconcile -> mutate DOM

it's closer to:

state change -> run compiler-selected updater -> mutate DOM

There is no Virtual DOM, no reconciler, no runtime dependency tracking, and React itself isn't shipped to the browser.

The compiler is written in Rust and uses React Compiler's analysis infrastructure for AST/scope/HIR/CFG/SSA and dependency information, but Vidact has its own IR, DOM code generator, and runtime.

I've also been experimenting with the same model for SSR/hydration and built Vidact Start around it, with file-based routes, loaders, SSR, hydration, and client navigation.

One design decision I'm particularly interested in feedback on: Vidact fails compilation when it encounters React behavior it can't preserve rather than silently falling back to React or a slower runtime path. It's therefore intentionally a subset of React today.

It's beta and there are definitely compatibility edges left to explore. I'm especially interested in cases where React semantics make static compilation fundamentally difficult, rather than just features I haven't implemented yet.

Site: https://www.vidact.dev/

Source: https://github.com/mohebifar/vidact

Comment · 7 months ago
Much of Tooscut's heavy data lives outside the V8 heap. We use WASM linear memory which is not counted against V8 heap. GPU buffers is in VRAM. Bitmaps are also native allocations.

Also, video files are never fully decoded. We use the browser's native WebCodecs on demand. Only a small buffered window gets decoded and sent to the compositor. So it can even handle long 4K videos.

Comment · 7 months ago
Could you please tell me more about your use case. I've changed the license once today. I'm open to changing it again.
Comment · 7 months ago
I added CONTRIBUTING.md. I also took a look at OpenFX. My current view is that supporting OFX in the browser would be hard, since the standard and its existing tooling are not designed around wgpu or browser execution. Tooscut would likely need its own plugin model rather than adopting OFX as is.

That said, I would be very interested in hearing your thoughts if you are open to contributing or discussing what a practical plugin system should look like in this environment. Please file a GitHub issue if you can

Comment · 7 months ago
The goal here is not to replace Premiere Pro across every professional workflow. But it is also not intended to be a toy editor.

Modern browser and GPU capabilities are already sufficient for a large category of practical video editing tasks. We are not targeting blockbuster scale 8K movies at least for now, but we are targeting real jobs people do every day across social, commercial, and non-commercial video production.

Comment · 7 months ago
Amazing! That's really great to hear! Let me know if you ever have any issues or feature requests in the GitHub issues.
Comment · 7 months ago
Good point. I agree that could be a very interesting direction.

I have used Remotion for years because the DX is great, but the performance and overhead is significant. Even something like attaching subtitles to a video can take around 10x more time and resources than bare FFmpeg because of the chromium layer.

A headless version of this wgpu renderer with a clean API and eventually a nicer DX layer such as a react renderer could be a strong replacement for that kind of workflow.

Comment · 7 months ago
We actually already support text, transitions, and animation of basic properties as well as some filters. I would be interested to hear more about your use case and which capabilities you felt were missing from what you saw.
Comment · 7 months ago
Thanks so much for the feedback. I just changed the license to ELv2.
Comment · 7 months ago
Thanks for the feedback! I honestly had not read the license thoroughly. I just changed it to ELv2.

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