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Comment · 2 years ago
That looks super cool.

I started to build a game around my wired-logic proof of concept (https://github.com/martinkirsche/wired-logic) but never had time to finish it (the ideas are still developing in my head, tho).

However I am very happy to see that publishing it, was not for nothing.

Comment · 3 years ago
Comment · 4 years ago
In addition it makes rebasing harder, which might make you use merge commits and then reading your commits gets even worse because changes might hide inside those merge commits.
Comment · 5 years ago
Comment · 8 years ago
you say that as if it really exists
Comment · 10 years ago
Comment · 10 years ago
The larger the number the slower the simulation will run. But a numer that is too low will force you to include repeaters everywhere. So 6 seamed to be reasonable.
Comment · 10 years ago
Yeah, this was indeed inspired by Wireworld and its frustrating timing constraints.
Comment · 11 years ago
I just fiddled a little with Scratch 1.4 (http://scratch.mit.edu/scratch_1.4/) on my Raspberry Pi. It looks like a kid could learn the basics of programming using Scratch (the Offline Editor) just by trial and error.

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