mkeblx
Joined 18 years ago
Joined 18 years ago
The graphics card issue is not that relevant, Gear VR with a mobile GPU is showing that it's not really about some arbitrary graphical fidelity bar. Yes, some of the highest fidelity cool stuff will be on PC but multiple cards won't be required. Both the Vive and CV1 will run great on one high end card, and by the time they upgrade to ~4k/120Hz... they'll still require just 1 card.
Plus many of his specific points are just so temporary in nature, like resolution complaints, heaviness/comfort, tethered, form factor, etc. These will be solved in just the next few years.
It's parts of your lower brain aligning to convince you you're in a virtual world, and while it is a spectrum you really need a high end headset to experience it. Abrash himself mainly dismissed VR's potential prior to experiencing it.
But you'll get a chance to try to presence-inducing stuff in the next ~6 months with the consumer release of the Vive and Oculus CV1.
While there are hassles of VR with Android that were only solved by making deep changes to Android, the hassles of PC are greater. And this is a phone accessory that is specifically not designed for changing hardware and software: it only works with the Note 4 running a custom optimized version of Android. But they do agree with you that a dedicated unit is what they want to do as well which is why this is not their own consumer unit.
SF.