mischanix

Joined 14 years ago

Karma
430
Submissions
158
Member since
Oct 6
yes no
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Recent submissions

Comment · 3 days ago
How is this a 9.5 if php2shell was a 9.2?
Comment · 1 month ago
This 2025-era rant seems quaint in comparison to how 2026 has gone.
Comment · 2 years ago
> https://www.youtube.com/watch?v=3BYKiOHdCNg

My attempted summary: it's mostly a matter of the window layout in VC6 giving the most real estate to Just Code, and also the hotkeys for common workflows (e.g. show/hide debug output) are simple.

Commentary: Modern MSVC tends to be more difficult to customize, whereas e.g. Jetbrains IDEs are more straightforward to customize in such a way as stb would be familiar with -- but, both MSVC and Jetbrains suffer from such awful performance (e.g. input latency) that it detracts from their usefulness as IDEs.

Comment · 3 years ago
So if I rob a bank for $2MM, but spend $1.95MM on contractors to do the job, I should only be fined $50k?
Comment · 6 years ago
The more important takeaway from this article for me is that sites should be hashing the Facebook user ID, since it's often far more personally-identifiable information than an email address.
Comment · 6 years ago
Many of the common tools used for cheating in FPS games create an in-game overlay used to provide the cheater with a UI for the cheat and to render hidden information (e.g. wallhacks) in the game world. This is often done by hooking the graphics API used by the game, and that hook is usually performed by replacing the pointers to the functions of the graphics API with pointers to the cheat's own functions. Since DXVK provides its own graphics API functions in a similar way, it can look similar to a cheat in the eyes of poorly-written anti-cheat software.
Comment · 11 years ago
I am currently developing a 3d engine in Emscripten, and to deal with the debugging problem I've developed from the beginning for Windows. The project links with ANGLE to expose GLES2 APIs, and it has both Windows and Emscripten versions of the platform-dependent systems like file access and input. With all this, I spend most of my time in Visual Studio.

Also, for the sake of avoiding complexity, I made a point from the start to never use the STL, and compilation times have stayed nearly instant because of that. Code size is also really tiny when there aren't a million template types floating around.

This comes with the caveat that I'm more comfortable developing without the STL; for other developers or other projects, abandoning the STL may be a tradeoff not worth taking.

Comment · 11 years ago
The C++ optimization manual there is in no way out of date. All of the advice and techniques in that manual are even more relevant today than in 2007.

Additionally, the title page says that it was last updated August 2014.

Comment · 11 years ago
Comment · 11 years ago
These kinds of ads are the reason I leave javascript disabled on my phone. It prevents all kinds of annoyances and saves a significant amount of battery as well.

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