michael_forrest

Joined 9 years ago

Karma
202
Submissions
85
Member since
Jul 24
Indie dev, maker, sometimes artist. https://squares.tv
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Recent submissions

Comment · 2 days ago
Neither did the physics lecturer at my top-4 UK university. I think it’s just hard!
Comment · 23 days ago
GTFO.
Comment · 1 month ago
Yeah but I’m a developer, musician and a videographer so I’ve got a hold-all full of cables, a pelican case full of cables, a trunk in the garage full of cables, drawers full of cables and my office/studio is full of fucking cables all over the place.
Comment · 4 months ago
This was the toughest thing I’ve ever attempted but it was well worth it.
Comment · 6 months ago
I'm a solo developer so it's all too easy to get distracted. These are always exciting projects to me so I thought I could start sharing them.
Comment · 9 months ago
This! I can count on one hand the number of times I've had a chance to spin up a greenfield project, prototype or proof of concept in my 30 year career. Those were always stolen moments, and the bottleneck was never really coding ability. Most professional software development is wading through janky codebases of others' (or your own) creation, trying to iron out weird little glitches of the kind that LLMs can now generate on an industrial scale (and are incapable of fixing).
Comment · 1 year ago
I've been working on this framework for a few weeks now, because I want a way to use a SwiftUI-style declarative syntax to render realtime video.
Comment · 1 year ago
Here's the next video documenting my progress creating a SwiftUI-style declarative video rendering engine. This video shows how I'm anchoring the features to the needs of my project to avoid getting carried away with silly features...
Comment · 1 year ago
This is a fast tour through the implementation of a fadeIn(duration:) modifier in the SwiftUI-style video rendering framework I’ve been working on.

1. How modifiers are implemented 2. How image processing works 3. How the realtime audio works

Still feeling my way through, and I didn’t even touch on how much time it took to get everting into Swift packages before I could even start with the audio. But yeah this was a couple of days’ work last week and feels like huge progress.

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