Recent submissions

Comment · 1 year ago
An essay on how AI coding assistants are accelerating delivery but eroding engineers' cognitive depth, craftsmanship, and motivation.
Comment · 6 years ago
Thank you so much for the feedback! I'll keep in mind as a priority to fix the back button issue. I'm glad you enjoyed the scenes.
Comment · 6 years ago
Thank you so much for the feedback Yen! I really appreciate the time people take to provide constructive criticism. I agree with you, the navigation can be greatly improved. I have some ideas for better transitions, and I plan to place a more intuitive way to access the scenes gallery throughout this week.
Comment · 7 years ago
ShaderToy is a mature and very large community, thus, you can find all types of shaders there. But I can ensure you that there are a lot of users at their platform doing their best to help beginners. FabriceNeyret, for example, comments on lots of shaders, giving optimization tips and making constructive suggestions. Yes, there are some hard to figure shaders there, but there are also very experienced users helping the community. And thanks for the suggestion, I really appreciate it. I'll do my best to make more "documented" shaders to share the little I know with the community.
Comment · 7 years ago
There are countless insanely talented creators at ShaderToy. Shane, IQ and FabriceNeyret for example. I try to learn from their code as much as I can, but I still don't even scratch the surface of their talent. Those guys creations are an inspiration, and I can only hope to learn a fraction of everything they share with the community.
Comment · 7 years ago
Comment · 7 years ago
You may be right. I'd like to receive more opinions like yours concerning how to define it better. It's absolutely not "just an editor" as per its comments and likes features. I'm also developing right now a Follow/Unfollow and a TimeLine mode, in which you will be able to follow users with impressive work on the platform, and you'll have access to a separate Shader Gallery composed by all the shaders published by the users you follow (sort by creation date-time). So yes, it counts with some social network features. But maybe it is in fact an overstatement to classify it as a social network. I'm totally open to suggestions from the community, and I thank you for questioning it. I really appreciate all the criticism and feedback.
Comment · 7 years ago
Thank you all so much for the feedback. I really appreciate your time. I still have to publish a lot of usage documentation on the website, but I'd like to inform an important feature through this thread: If you press F9 with the editor focused, you put the editor on VIM mode, so you can work with features like regexp find and replace for example. The vim mode will, in a near future, to be toggled trough a toggle switch in the UI.
Comment · 7 years ago
Thank you so much. I really appreciate the feedback. It is on my to do list to make a selector available with a set of syntax highlighting color-schemes so the user can customize the editor. Besides that, I tried to be as neutral as possible on the whole UI identity and colors (or lack of them) trying not to steal attention from the shader being edited.
Comment · 7 years ago
Indeed there are some awesome features in ShaderToy that I won't be able to implement (like, for example, the possibility of using SoundCloud as an audio input source. Unfortunately SoundCloud is not providing new developer API access keys anymore, I don't know why). The multi-pass feature is in development, but it will be implemented with a slightly different approach concerning ShaderToy's implementation. Thanks a lot for the feedback.
Comment · 7 years ago
I'm already aware of the unfortunate problem with the history behavior and it is on top of my priority fixes to do right away. Thank you so much for the feedback, I really appreciate it.

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