mcteamster

Joined 6 years ago

Karma
27
Submissions
11
Member since
Jul 12
mcteamster.com
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Recent submissions

Comment · 1 month ago
Committed to the bit; context aliased “change plans” to “pylons” and I have a command to /construct them
Comment · 1 month ago
I love this. Funnily enough StarCraft has influenced how I approach AI at a meta level

Protoss: powerful and expensive frontier coding agents you directly micromanage for the toughest tasks

Terran: versatile team comps of dedicated agent roles you can delegate well-defined tasks to

Zerg: massive swarms of specialist custom agents inside your apps that you evolve and optimise for speed and cost

Knowing every faction has its strengths and weaknesses helps me decide which tools to use for the job.

Comment · 2 months ago
Comment · 5 months ago
“Made by Claude”
Comment · 8 months ago
Awesome, I've submitted a game I made last year (https://blankwhite.cards) which was itself a remake of a game I made in 2019.

In my experience it took 5 years to find the time and motivation to build a v2.0 by hand. AI has since accelerated the production process to help me ship features that would otherwise have taken me another few years to even consider doing.

Comment · 8 months ago
The difference between $0.00 and $0.01 is infinite.

But I’m really curious how bad the free experience would have to become before people are open to paying a pittance?

Comment · 1 year ago
Comment · 1 year ago
Comment · 1 year ago
Thanks! Great question - the heatmaps and traces really help with refining gameplay UX like identifying dead click areas and reducing the number of interactions for popular functions.

Of course any client-side RUM can only give partial insights. Always open to hearing any direct feedback suggestions or improvements.

Comment · 1 year ago
Love it, especially your latest post on bringing back fun websites. Bought a block on ‘Stack your project’!

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