Recent submissions

Comment · 6 years ago
Appreciate the compliment. :)
Comment · 6 years ago
Yeah, that was the idea. Just a language for fun and specifically for code golf (solving programming problems in as small a program as possible). In the case of Retina, it turned out the language is actually pretty useful for throwaway scripts for string manipulation, so I actually am using the language while working occasionally, but that was definitely not a design goal. :D
Comment · 6 years ago
Yeah, it really is surprisingly similar to sed. "Surprisingly", because when I first designed the language I knew nothing about sed, and I still know very little (but I've seen people convert programs between both languages in a fairly straightforward manner).
Comment · 6 years ago
FWIW, they're usually called esoteric programming languages/esolangs, but I'm not a fan of that term. That's why I've been using "recretional" instead. :)
Comment · 6 years ago
Comment · 11 years ago
(I am not affiliated with Dinosaur Games in any way. Just a fan of the game.)

> (Incidentally, branding aside, this article piqued my interest in the game. Is it worth a play?)

I've been playing the game on and off for a month or so (since their A Pixel Artist Renounces Pixel Art post went viral). I think it's really nice. From what I've read they wanted to create a game with simple rules and lots of emergent complexity, and they definitely succeeded with that. Even without a story mode, it's quite engaging, and self-balancing (the difficulty level rises the more you win but goes down again if you start losing too much). There are still a few flaws, but nothing jarring, and I think the developers are aware and are still actively improving the game. I'd really like to see their ongoing Kickstarter to succeed (which would add an actual story mode and some other things), but unfortunately it's not looking promising so far. With or without the story mode, definitely worth a shot!

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