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Comment · 6 months ago
Same with BuildCache, except you also get a fast local cache so you effectively have an L1 and an L2 cache.

In fact, since you also have super fast "direct mode" caching that bypasses the preprocessor (like ccache but unlike sccache), BuildCache really has three logical levels of cache: direct, preprocessor and remote (S3, redis, ...).

Comment · 6 months ago
Though I'm not actively working with Firefox so can't speak for their use cases, one important use case for clobber builds is CI.

I'm the author of BuildCache, and where I work we make thousands of clobber builds every day in our CI. Caching helps tremendously for keeping build times short.

There are a few use cases for local development too. For instance if you switch between git branches you may have to make near full rebuilds (e.g. in C++ if some header file is touched that gets included by many files).

Another advantage as a local dev is that you can tap into the central CI cache and when you pull the latest trunk and build it, chances are that the CI system has already built that version (e.g. as part of a merge gate) so you will get cache hits.

Comment · 6 months ago
For what it's worth, browser uptake is largely dictated by the browser being default shipped with some major OS. Very few users make an active choice (statistically speaking).

Safari is popular because it ships with iOS and macOS.

Edge (previously IE) is popular because it ships with Windows.

Chrome, however, is popular for several reasons. One reason is that it ships with Android and ChromeOS, but before that Google had a very aggressive multi-channel campaign where they pushed it with large banners on Google search (everyone used Google) and they made deals with Windows AV vendors so that when a user installed anti-virus on their computer Chrome was automatically installed and made the default browser. Another reason is that Google has consistently develeoped Chrome together with their web services, so things like search, maps, gmail, docs etc tend to work best in Chrome.

The only default channels that Firefox has, that I'm aware of, are verious Linux distros, and they have a pretty thin market slice.

Comment · 6 months ago
And a local cache (kind of level 1 and level 2 caches)
Comment · 8 months ago
Comment · 8 months ago
Thanks for the references! After writing the blog I was looking for such references.
Comment · 8 months ago
Thanks for the feedback, and the interesting ideas. It's good to know that I was on to something and not completely off :-)

I'm mostly doing this for learning purposes, but a hidden agenda is to create a low-latency codec that can be used in conjunction with other codecs that deal primarily with luma information. AV1 and friends are usually too heavy in those settings, so I try to keep things simple.

Comment · 8 months ago
Comment · 1 year ago
The model is based on Qwen2.5-Coder-7b it seems. I currently run some quantized variant of Qwen2.5-Coder-7b locally with llama.cpp and it fits nicely in the 8GB VRAM of my Radeon 7600 (with excellent performance BTW), so it looks like it should be perfectly possible.

I would also only use Zeta locally.

Comment · 1 year ago
When measuring the errors I exhaustively iterate over all possible floats in the range [1, 2), by enumerating all IEEE 754 single precision representations in that range. That's "only" 2^23 numbers, so perfectly doable.

My selection criteria was abit complex, but something like this:

1. Maximize number of accurate bits in the approximation.

2. Same in NR step 1, then NR step 2 etc.

3. Minimize the max error in the approximation, and then the avg ertor in the approximation.

4. Same for NR step 1, 2, ...

Comment · 1 year ago
Given my search criteria, the optimal magic number turns out to be: 0x7ef311c2

  Initial approximation:
    Good bits min: 4
    Good bits avg: 5.242649912834
    Error max: 0.0505102872849 (4.30728 bits)
    Error avg: 0.0327344845327 (4.93304 bits)

  1 NR step:
    Good bits min: 8
    Good bits avg: 10.642581939697
    Error max: 0.00255139507338 (8.61450 bits)
    Error avg: 0.00132373889641 (9.56117 bits)

  2 NR steps:
    Good bits min: 17
    Good bits avg: 19.922843217850
    Error max: 6.62494557693e-06 (17.20366 bits)
    Error avg: 2.62858584054e-06 (18.53728 bits)

  3 NR steps:
    Good bits min: 23
    Good bits avg: 23.674004554749
    Error max: 1.19249960972e-07 (22.99951 bits)
    Error avg: 3.44158509521e-08 (24.79235 bits)
Here, "good bits" is 24 minus the number of trailing non-zero-bits in the integer difference between the approximation and the correct value, looking at the IEEE 754 binary representation (if that makes sense).

Also, for the NR steps I used double precision for the inner (2.0 - x * y) part, then rounded to single precision, to simulate FMA, but single precision for the outer multiplication.

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