mbitsnbites
Joined 8 years ago
Joined 8 years ago
I'm the author of BuildCache, and where I work we make thousands of clobber builds every day in our CI. Caching helps tremendously for keeping build times short.
There are a few use cases for local development too. For instance if you switch between git branches you may have to make near full rebuilds (e.g. in C++ if some header file is touched that gets included by many files).
Another advantage as a local dev is that you can tap into the central CI cache and when you pull the latest trunk and build it, chances are that the CI system has already built that version (e.g. as part of a merge gate) so you will get cache hits.
Safari is popular because it ships with iOS and macOS.
Edge (previously IE) is popular because it ships with Windows.
Chrome, however, is popular for several reasons. One reason is that it ships with Android and ChromeOS, but before that Google had a very aggressive multi-channel campaign where they pushed it with large banners on Google search (everyone used Google) and they made deals with Windows AV vendors so that when a user installed anti-virus on their computer Chrome was automatically installed and made the default browser. Another reason is that Google has consistently develeoped Chrome together with their web services, so things like search, maps, gmail, docs etc tend to work best in Chrome.
The only default channels that Firefox has, that I'm aware of, are verious Linux distros, and they have a pretty thin market slice.
I'm mostly doing this for learning purposes, but a hidden agenda is to create a low-latency codec that can be used in conjunction with other codecs that deal primarily with luma information. AV1 and friends are usually too heavy in those settings, so I try to keep things simple.
My scope is also a bit unusual, I think, because one of the applications I'm thinking about is to "augment" luma-only codecs with chroma. One such codec is https://gitlab.com/llic/llic
But most of all, I wanted to learn.
I would also only use Zeta locally.
My selection criteria was abit complex, but something like this:
1. Maximize number of accurate bits in the approximation.
2. Same in NR step 1, then NR step 2 etc.
3. Minimize the max error in the approximation, and then the avg ertor in the approximation.
4. Same for NR step 1, 2, ...
Initial approximation:
Good bits min: 4
Good bits avg: 5.242649912834
Error max: 0.0505102872849 (4.30728 bits)
Error avg: 0.0327344845327 (4.93304 bits)
1 NR step:
Good bits min: 8
Good bits avg: 10.642581939697
Error max: 0.00255139507338 (8.61450 bits)
Error avg: 0.00132373889641 (9.56117 bits)
2 NR steps:
Good bits min: 17
Good bits avg: 19.922843217850
Error max: 6.62494557693e-06 (17.20366 bits)
Error avg: 2.62858584054e-06 (18.53728 bits)
3 NR steps:
Good bits min: 23
Good bits avg: 23.674004554749
Error max: 1.19249960972e-07 (22.99951 bits)
Error avg: 3.44158509521e-08 (24.79235 bits)
Here, "good bits" is 24 minus the number of trailing non-zero-bits in the integer difference between the approximation and the correct value, looking at the IEEE 754 binary representation (if that makes sense).Also, for the NR steps I used double precision for the inner (2.0 - x * y) part, then rounded to single precision, to simulate FMA, but single precision for the outer multiplication.
In fact, since you also have super fast "direct mode" caching that bypasses the preprocessor (like ccache but unlike sccache), BuildCache really has three logical levels of cache: direct, preprocessor and remote (S3, redis, ...).