Recent submissions

Comment · 9 months ago
Comment · 9 months ago
For reference, here’s an example of a titan from one of my runs: https://soupof.life/card/0oyvjmq1

You can click any organism to zoom in and see size, traits, and morphology details.

Comment · 9 months ago
Thanks!

Great questions, and you actually caught a few UI inconsistencies that I’ve now fixed.

Titans / Giants: these are just very large organisms. Titans are size 20 and up, and I log those in the size panel. I also updated the field guide with sizes: https://soupof.life/concepts/life-organisms/size-classes

Micro-brains / learning showing 0: that was a real bug in the UI. Different panels were using different thresholds to decide what counts as a brain. I’ve aligned everything so micro-brains now consistently mean organisms that can actually form memories and learn. The stats and graphs should now match.

Timeline not showing: timeline only records data if logging is enabled. I’ve updated the panel to make that explicit and added a button to enable recording directly.

Seasons and (2s): that was unclear. It now shows how many seasons are left for extreme conditions, for instance 2 seasons left, with tooltips explaining what each season does.

Food always at 100%: that was also wrong. It was showing a refill rate, not real scarcity. It now reflects actual global food availability and will drop when the world is under pressure.

Really appreciate you flagging this, it helped clean up a bunch of confusing edges.

Comment · 9 months ago
I actually got a lot of thoughtful feedback from Reddit after sharing this last week, and I’ve been iterating on it since. Figured it was worth sharing the updated version again.

It’s still very much an experiment. Best way to experience it is just to open it and watch a world unfold for a while.

Comment · 9 months ago
Creator here. It is not Conway’s Game of Life.

Soup of Life is an artificial life simulation with moving agents that have genomes, energy, and heritable traits like size, morphology, and behavior. Organisms are born, feed, reproduce with mutation, and die in a continuous 2D world with different ecological zones that bias evolution in different directions.

Unlike Conway’s Game of Life, which is a deterministic cellular automaton on a fixed grid, this is an evolving ecosystem. You see predator–prey dynamics, trait trade-offs, niche specialization, boom–bust cycles, and extinction events. There is no explicit notion of species. Lineages and niches emerge naturally from reproduction and environmental pressure.

For most people it works best if you go in unprepared and just watch what happens.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton