maxbendick
Joined 8 years ago
Joined 8 years ago
> 3,500-Line Lightweight Agentic RL Framework for Training Agents with Real Harnesses!
Ok, it's a framework. That can mean many things. Let's look at the "Key Features."
> ~3,500 lines of code: We treat simplicity as the first principle.
???
The most interesting point here is relating machine speed to intensity. Plenty of tech folks are both working longer hours and overseeing more responsibilities thanks to AI. There are other factors at play though (interest rates and AI-addiction, for two).
I gotta rep my favorite though, even if it's typical. "Call me Ishmael." It's not the narrator's actual name - he just feels like an outcast. It sets the pace for the mythic and worldly talk throughout the book. A high bar with complete follow-through. I'm a total sucker for it.
Combining player control, multiplayer, non-player control, and physics is one of the tougher problems. I got it handled (enough) for my project, but I'd be very interested to read the source if Easel's physics engine gets open-sourced.
- fundamentals on an instrument vs performance
- low-level graphics programming vs using a game engine
- comp sci vs software engineering
The theory side here gets to the root of things, is valid for any sort of DAW/DSP software, and has the benefit of being easier to teach. Practice is obviously more important though, especially in the arts. It's better to grope in the dark than do nothing.
It's hilarious to hear flying cops try to be intimidating through when dispersing illegal concerts or singling individuals out in non-violent crowds. It's impotent posturing and an obvious waste of money. They really don't need to send 5 squad cars and a helicopter for noise complaints.
I will say though that the loudspeaker on those things are surprisingly clear, even through the buzzing of a helicopter.
EDIT: I'm reminded of the hubris of web3 companies promising products which were fundamentally impossible to build (like housing deeds on blockchain). Some of us are engineers, you know, and we can tell when you're selling something impossible!