As a long-time web/app developer getting into game dev, it feels like I'm entering "the big leagues" of software engineering. Tougher problems, more problems, more _interesting_ problems, and problems without prebuilt solutions. Much more fun than making yet another dashboard.
Combining player control, multiplayer, non-player control, and physics is one of the tougher problems. I got it handled (enough) for my project, but I'd be very interested to read the source if Easel's physics engine gets open-sourced.
Combining player control, multiplayer, non-player control, and physics is one of the tougher problems. I got it handled (enough) for my project, but I'd be very interested to read the source if Easel's physics engine gets open-sourced.