matthaeus

Joined 15 years ago

Karma
271
Submissions
51
Member since
Apr 6
I'm a designer in San Francisco

matthaeuskrenn.com

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Recent submissions

Comment · 2 years ago
Adding a little bit of context:

I've owned a Model X for six years now and while Tesla's touchscreen UI is probably still the best in the industry, it is so surprising how many simple fundamentals of interface design they are not getting right.

I'm a UI designer myself and had some fun making this prototype that shows how easy it would be for car makers to improve usability and safety of their interfaces by making better use of the screens in their vehicles.

This won't eliminate the other downsides of touch interfaces in cars, but if we're stuck with them anyway, they might as well be as good as they can be.

Comment · 6 years ago
Since releasing the "demo" video of my VR desktop operating system prototype, I've been spending some time diving deep into some of the design decisions and technical challenges along the way. It's been great capturing this on video to make sure the thinking doesn't get lost over time. Maybe this will be an interesting look at the process of making up a new interface for some here.
Comment · 6 years ago
Thanks! The way I think about hand tracking is that it has its applications, but has to be used very thoughtfully. The mouse is approachable and gives me access to my entire field of view just by moving my wrist a bit. Hand tracking can feel amazingly natural, but lifting my hand/arm and possibly reaching out is a lot more work which people won't realistically want to do too much over the course of a day. If moving windows closer/further is a big use-case (which it isn't in my concept), I'd rather find an easy way to to that with the mouse than forcing people to reach out.
Comment · 6 years ago
Yeah pixels per degree in common VR headsets is probably another 3x or 4x off :( No big deal, they just have to become lighter AND better :D
Comment · 6 years ago
Yeah totally agree that this has no chance until HMDs get a lot more comfortable to wear, and better especially in the resolution department.

This is not a "2D apps on virtual screens" concept though. Every app can be freely moved, meaning there are no limitations to how you set up your workspace(s).

Also, I agree that there are SOME apps that will greatly benefit from making use of immersive/3D/stereo. But the significant majority of apps that you use today are great in 2D and will remain really great in 2D.

Comment · 10 years ago
Niiiice. How did you manage to get this to look this thin?!
Comment · 11 years ago
Sweet!
Comment · 11 years ago
Cool, I'm now enlightened... and depressed
Comment · 12 years ago
I want that re-share feature in every messaging app!
Comment · 12 years ago

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