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Comment · 1 year ago
Ok, great to know. The achievement logic is half-baked because I don't really know if people would care or not. The way I'm reading you it sounds like you, at least, would like to see it more fleshed out. Which is cool, I got a ton of ideas for it!

Why would you like to click-and-drag and focus on the cards? Where would you drag them? This is interesting, I haven't thought about this at all.

Comment · 1 year ago
Trying to make this genre come alive again with this! :)

Your feedback is noted! I have a mission system (bottom right corner), and indeed one thing I'm wondering is if I need to deck it out and make more of a fuss about it. I think you're right - it will help in making it a game. Thanks a lot for bringing it up. And thanks for the UI feedback too!

Comment · 1 year ago
Oops, thanks for letting me know. Of course I had to introduce a bug when putting it live. It is fixed now, hope you'll enjoy a nice trail of pins across the planet ;)
Comment · 1 year ago
Thanks for asking! A few different things, and it's probably not perfect yet. But a few things:

+ I've worked on a quiz app for a year so I have a bit of a polished prompt + writing good example questions + letting the AI choose the quiz topics + double checking with a different LLM. So GPT 4.5 reviewed questions from Claude and so on.

I think the percentage of hallucinations are at the same level as something written entirely by humans now.

Comment · 7 years ago
Oh wow, thanks for all this feedback. Let me comment point by point:

- Good idea. The reason I published it just as a PDF is that I'm primarily making it for print. I figured I'd share the PDF before going to print to get a bit of feedback and a reality check. Hence I never considered a more screen native form. But I am now, because I'm getting a fair bit of similar feedback.

- Makes sense. My plan was to do this if I get to a stage where I make this a book.

- Noted!

- Interesting to hear that! I've heard this a lot now, and indeed it seems like online nudging isn't the main scenario. That is really cool, tbh...

About the techniques: I'm an engineer with a psychology background, and have spent the last decade doing conversion rate optimization at a very large scale (I've had teams of up to 60 people). I started this project thinking what I would do if I tried to make people behave better, rather than book hotels/flights/whatever, then started reading up on research in psychology.

Most of the cards are derived from research where there exists public systematic reviews of several experiments (usually dozens+) on the same concept, to avoid that I repeat findings from experiments that were just flukes/doesn't replicate. Also, for each card, you can take the name of the effect in the upper sub-header and search for it in Google Scholar and you'll find a lot more information. Usually there will also be a wikipedia page.

Thanks again for the interest! Very motivating for continuing work on this!

Comment · 7 years ago
I've gotten this feedback a few times, so I'll see what I can do. If it helps, the PDF is only 165kb!

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